I’m unveiling my new
Smile Game Builder project next month, entitled Otherworld: Through the Veil.
It’s a short supernatural thriller and is something I’ve wanted to work on for some time. It’ll contain a lot of the techniques I’ve used in my tutorials.
I’ll post more details next month, but in the meantime you can keep up-to-date with it (and other
Smile Game Builder news on the Facebook page and the Otherworld MV Twitter account.
This is another experiment with animated graphics sequencing in Smile Game Builder, this time with a door.
This uses 30 frames, which is a bit too much, so ideally in between 8 and 12 frames is sufficient.
This is a continuation tutorial of my previous
Tips & Tricks (#29) video on Chests. Tutorial Video
Some of these techniques are simple and straightforward, but (as I mentioned in
Part 1) this is intended as a comprehensive guide, based mostly on the Complete Chests Tutorial I did for RPG Maker.
The subjects covered are:
I’m taking a break from the
Chests Tutorial for a while, but will revisit it in the future. For next week’s update, I may return to the Crafting system, but it depends on several factors, including SGB updates and whatever inspiration strikes between now and then.
The full version of
In Vitra for Smile Game Builder is released! Get 15% off, available until the end of the month.
I’ve been playing the demo and it’s really good. I’m planning on getting this some time next month, shortly after payday!
This is an experiment with animated graphics sequencing in
Smile Game Builder. This is only an 8-frame sequence but it runs really smoothly. I’m quite pleased with the result!
I got the fire GIF from somewhere online (can’t remember where exactly) and the fire sound effect is from
Tips & Tricks video is a multi-part tutorial on treasure chests.
The aim of this tutorial is to be as comprehensive as possible with as many methods as possible to add some dimension to your games.
It’s mostly based on the
Complete Chests Tutorial I did for RPG Maker, converted for Smile Game Builder. Some methods from RPG Maker aren’t viable in SGB, but I’ve included them for consistency.
The sections covered in
Part 1 are: Part 2 will continue in next week’s tutorial, including evading/disarming traps and defeating all monsters before the chest appears.
Over the course of this month, I’ll be releasing some of the assets and resources I’ve created for
Smile Game Builder on its official subsite.
I’ve showcased some of them already, some of which haven’t been seen by anyone yet. These will be divided into their proper categories, such as terrains, windows and title screens, in the
SGB Assets tab.
I now have quite a number of them. Most of these will be free to download. However, some won’t be, as they’re part of a larger resource pack I’m creating for some time in the future. The premium assets will still be showcased on the site, but will only be downloadable after purchase as part of these packs.
Smile Game Builder custom window, this time parchment. It could be used for a fantasy or medieval theme.
All custom windows I’ve created will be released soon.
Some new custom windows I created for
Smile Game Builder, this time with a futuristic theme. These could be used in conjunction with the SCI-FI Pack by Free Assets Smile Game Builder. Read More…
This tutorial is mainly for combat, but it includes answers to some of the FAQs and how-to’s to some comments I received.
Action Battle System in SGB
As mentioned in the video, here’s the link to the
ABS Battle System. Get Jacob’s Assets
You can also obtain the Alien and Drone characters I used in this video from
Jacob’s 3D Art, where there’s a free download of his SGB assets and more.