This week’s tutorial is a how-to for creating basic terrains in Smile Game Builder. This isn’t anything fancy, like animated terrains, just the anatomy of a terrain. I use several sizes in this tutorial to demonstrate how they work in SGB and give my own insight on creating your own terrains.
Xye’s Seamless Terrain Tutorial
Another method I mentioned in the tutorial is Xye’s excellent Seamless Terrain Tutorial. This is a really good tutorial I’d recommend you read through.
Life has become chaotic again, primarily with extra shifts at work, so I haven’t been able to prepare any Smile Game Builder tutorials this week.
That said, I have been working on "scripts" (rough notes) for it. So, next week’s video tutorial will be a how-to on Creating Terrains. I’m only covering the static, non-animated terrains; I’ll save the animated terrains, like water and poison, for a later tutorial.
And I’ll try and write a blog article on Switches Wednesday/Thursday. (Things should return to normal next week anyway.)
As many of you know by now, I do plan my tutorials in advance, so the next planned Smile Game Builder tutorials right now (in no particular order) are:
Creating and importing assets – terrains (video)
Creating a quest system (video)
Advanced variables – 3D cameras (blog)
Creating a crime system (video)
Creating HUDs (video and blog)
These are all subject to change, but these are the immediate plans I’ve laid out. Notwithstanding my work schedules, blog posts are usually Wednesday/Thursday and video uploads are usually Sunday/Monday.
Yes, it’s true! SmileBoom has released Smile Game Builder‘s awesomest update to date – a 3D Character Editor! – along with a few other updates.
We’re proud to bring you our newest batch of DLC–the "3D Character Editor". As we stated on our June 23rd press release, those that purchased SMILE GAME BUILDER before the summer sale will get this DLC for free.
3D models made with MQO format can now be imported. (Beta Version)
The main interface of SMILE GAME BUILDER can be edited with an external file. The text will be unofficial, but this feature will enable you to make the UI available in multiple languages.
In "Edit Game Data" > "Game Terminology", some uneditable words within the games can now be edited.
Added a new command, "Allow/disallow player from running".
Added a new command, "Change the Player’s Movement Speed".
You can now change the display location of windows for shops, inns and choices from the event panels.