Change “Now Loading…” Text – SGB/Unity

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Here’s a very small snippet on how to change the "Now Loading…" text in between scenes in Unity after you’ve exported your game.

Properties.cs

Navigate to and open Assets/src/fakemy/Properties.cs.

Replace "Now Loading …" with text of your choice.

Notes on Editing

I recommend using Visual Studio to edit Unity files because you can auto-synchronise editing with Unity.

Cool Suggestions

Some of the edits suggested by members of the Discord Server are:

  • Initializing…
  • Error 101
  • Installing virus //////// __ 80%

Hi-Tex Terrain Packs Volumes 1 & 2 for Smile Game Builder Now Available

Smile Game Builder Hi-Tex Assets
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The Hi-Tex Terrain Asset Packs Volumes 1 & 2 for SMILE GAME BUILDER are now available for $3.99 each on the Gnome Treasure store.

Volume 1

Hi-Tex Terrain Vol. 1
Hi-Tex Ground Terrain Vol. 1 – Smile Game Builder

Buy Now

Volume 2

Hi-Tex Terrain Vol. 2
Hi-Tex Ground Terrain Vol. 2 – Smile Game Builder

Buy Now

Combined they total 178 high-texture terrains to enhance your indie games. These have been designed for SMILE GAME BUILDER.

Using Mixamo With Smile Game Builder’s B-Style Characters – Tutorial

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Jacob Mann has offered a comprehensive tutorial on using Mixamo with Smile Game Builder’s popular B-Style characters. And the best thing about this method is also compatible with Unity when exported with the Exporter for Unity DLC.

Video Tutorial

Support Tool for Making FBX Motions Files with Blender

There is a useful and necessary tool, called TimeSpanEndFixTool (provided by SmileBoom). It’s at the very bottom of the page.

What this tool does is fixes the end frame limit of 60fps so longer animations don’t play to the end.

Update on Tutorials and Videos Backup

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I’ve mentioned numerous times about having a backup for my Smile Game Builder tutorials and any other videos I create just in case something happens to my YouTube channel because, well, you never know with the current partisan and increasingly censorial climate there. So, it’s time to make it official.

Backing Up To BitChute

BitChute
If you haven’t already, create a BitChute account. That way you can comment, suggest ideas for new tutorials, or just to say Hi.

My new alternative BitChute Channel will include playlists for Smile Game Builder and RPG Maker MV content. The latter playlist will also include some unique content.

I’m not completely migrating to BitChute; it’s intended as an alternative or a backup channel only at this point. Moreover, videos – notably the Smile Game Builder ones – will start at #61 onwards (whatever their topics).

When it comes to promoting any new videos I create, I’ll try and post links to both BitChute and YouTube to give a choice on which to visit.

Live-Streaming Update

Although I started live-streaming Elder Scrolls Online, I’m also going to have regular live-streams with Smile Game Builder. In the beginning, these will be sporadic but as time goes on they’ll be more regular.

The content of these live-streams will eventually move towards creating a proper game, based loosely on the tutorials and containing many of the methods I used in them, until it’s complete. The game, under the title Tutoria, will then be released as a public free game.

At the moment, my live-streaming schedule is every Friday at 10pm GMT, so be sure to check my social media accounts for updates on when I go live.