From now on, I’m going to live-stream SMILE GAME BUILDER only to continue building Tutoria, a game created from scratch, start to finish during the streams.
I’ve wanted to do this for quite some time; I just wasn’t in a position to do so. Since upgrading my computer and Internet speeds, it’s now viable to live-stream at a decent speed and quality, usually at 1080p.
As many of you probably know by now, I already started live-streaming SMILE GAME BUILDER, intending on creating a game from scratch, start to finish, during the stream. So far its schedule has been every Saturday at 10pm GMT/2pm PST/5pm EST, but I’m now aiming for twice per week to continue its development.
Next week the stream is scheduled for Friday and Saturday. However, as of the week commencing 25 March 2019, my work hours change, so live-streaming will be rescheduled for
Thursdays and Fridays Sundays.
The idea behind developing Tutoria is to creating a full game from start to finish, including any necessary graphics during the stream.
It also serves tutorials and additional techniques in SGB, some of which are based on many of my old tutorials (updated to the current version) and some are new ones.
During live sessions, viewers will be able to offer suggestions for shaping the way Tutoria evolves. Although I’ve written an outline for the underlying storyline, in the beginning I probably won’t worry too much about it. As the game develops, however, that plot will be adhered to more as it’s gradually fleshed out.
Viewers can also ask questions about SGB in general in chat (or talk amongst themselves) and I’ll answer as many of them as I can – if I can!.
Only on YouTube
I will only live-stream this on YouTube.
The reason for this is simple: I don’t care for Twitch. Sorry!
I’ve tried to stream on Twitch – and, indeed, tried to like the platform – but I simply can’t do it. Until now, I’ve multi-streamed on both platforms, sometimes smoothly, sometimes with a few hiccups. Many people like Twitch; I don’t.
Twitch tends to "expire" videos after a set amount of time. One way to bypass this is to "highlight" videos, which is somewhat of an inconvenience. YouTube does no such thing. Besides, I’m more established on YouTube and, rather than having too many fingers in too many pies, as a sequitur being able to eat one pie is better and easier.
When the game is finished (however long it takes), it’ll be fine-tuned – including post-production through Unity – and released for all SGB users to play.
The link will then be available on my Itch.io account and it’ll be freely available for download.