I’m redoing the stairs and slopes for the megapack, so anyone who purchases – or has purchased – the pack before they’re implemented will be able to upgrade at no extra cost.
And, since this megapack contains the previously released terrains volumes 1 and 2 (and the unreleased volume 3), those who have already purchased them can buy this pack for 3.99 (saving around 75%). Simply use the Contact Us form on the Gnome Treasure Store and select the subject Product Re-Request. I will then send an email directly and, once payment has cleared, will give a link for the complete megapack for you to download.
The Hi-Tex Megapacks are high-textured assets I’m creating for SMILE GAME BUILDER. Each pack contains at least 200 base terrains and/or models and, for terrains, additional stairs and slopes terrains are also included.
Scheduled Release Dates
These are the scheduled release dates of all the Hi-Tex Megapacks:
This pack superceded the previous volumes because I’d initially planned on having three separate terrain packs, each with around 60 terrains. However, the third was never released. Hence, all three are now combined into a single megapack.
An add-on pack will follow some time in the future to include things like cave entrances, blood stains and fire burns.
Vol. 2 – Wall Terrains
This megapack, scheduled for release in August 2019*, contains all kinds of wall terrains, from brick walls to stone walls.
¶ The way development has been progressing on this pack, it’s likely that its release date will be brought forward.
Vol. 3 – Buildings Wall Terrains
Scheduled for release in September 2019*, this megapack will contain various exterior walls for buildings.
¶ I’m also looking into adding some unique matching wall "attachments" models for inclusion in this megapack.
House Pack Megapack
The original "House Pack", intended for release some time ago, was to contain interior wall terrains only: Stucco, Brick and Stone textures, including their corresponding lintels.
This new megapack will also include some wood panel walls, aged walls and wallpaper (at least that’s the plan).
After some consideration, I’m entertaining including additional generic household items (models) in this pack. Time will tell whether these are added or no depending on the resultant filesize.
¶ I have no release date in mind for this megapack.
* These dates are subject to change.
† Prices on Itch.io are slightly higher to offset deductions from Revenue Sharing and PayPal fees.
The Hi-Tex Assets Megapack Vol. 1 – Terrains: Ground for SMILE GAME BUILDER has been released for $12.99. It contains 203 ground terrains for use in your games. Stairs and slopes are also included in this megapack.
I have three free "Subscribestar Uniques" high-textured Terrain for my Subscribestar $5+ patrons. These are free-to-use in non-commercial and commercial SMILE GAME BUILDER projects only. No strings. There’ll be regular giveaways there, just like this one, as well.
Note: Subscribestar has inanely set it set up where you won’t see the post publicly unless you subscribe. You should be able to see a "locked" post (with a title) so that potential subscribers can see potential content. Not just the "paying few". Patreon does it (no not going there), so why can’t Subscribestar do the same?
All three previous volumes are now merging into a 200-terrain megapack for $12.99 (available soon on Gnome Treasure and Itch.io).
Those who already bought Volumes 1 and 2 will get a special price for Volume 3. I’ll work out the details nearer the time of release.
¶ There are actually 203 terrains in the pack!
Included in the megapack for your convenience are two duplicate folders: One for stairs and one for slopes.
The files have been slightly altered with an added ST_ is for stairs and SL_ is for slopes – what else would they be, right?! – to easily distinguish them from the main terrains.
And all $5-tier or above patrons (subscribers) on my Subscribestar account will receive a discount and a copy of the purchased megapack at least a week before its official release. Can’t argue with that!
The price for the entire megapack will be $12.99 (slightly more on Itch.io to offset their fees and PayPal’s fees), as opposed to around $15.99 for all three individual packs. Although Volume 3 was never "officially" released, it was scheduled for a $2.99 (ish) price tag.
Combining all three volumes is a win-win. You get a great deal and I get a complete assets pack released.
My new project for SMILE GAME BUILDER is entitled Confluction. This is a working title only at the moment, and it might change during the course of its development, but it’s kind of sticking!
Confluction is an obsolete word for "confluence", the "coming or flowing together, meeting, or gathering at one point".
Our destinies are fixed, but we forge our own paths. We might make choices that cause us to stray from the path of Destiny and deviate from its course, but we’ll always return to it at some point. And that’s the subtext for the game.
Many events in the game are loosely based on events in my own life; I’ve taken certain creative liberties with them. The choices you make in life do matter!
Most of the models are being custom-made for this game.
I’m aiming for high-texture models and assets, so this is what will probably take the longest time to create since I create many of them by hand.
The focus will be on most of the models first, then the game itself. And then most likely at that point, I’ll work on character animations as and when they’re needed. This will be the biggest challenge for me; I’m not good at animation.
So when it comes to the perfectionist in me, I’d want to make sure all animations are smooth and fit well with the game!
Patrons (subscribers) will start benefiting from additional perks, including tier-specific Discord roles/titles, and unique content, game dev insights, exclusive content, such as demos, and more.
If you would like to support me there, either as a patron or donator, it would be greatly appreciated. All moneys will go towards several goals and will give an extra incentive to continue with the project.
I will try and update this more regularly, with more regular content and some patron-only content soon!
What About Relationship Sim?
The project I was working on before Confluction is Relationship Sim.
However, I decided to continue on THIS project first, and then resume with "RSim" when the new SGB is officially released to take advantage of some of its new features! (At the time of this post, no, I can’t say what those new features are outside of what SmileBoom has already announced publicly!)
As many of you already know, I started live-streaming SMILE GAME BUILDER on YouTube, specifically for developing Tutoria, the lands in which the game takes place.
Tutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today).
It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.
Connecting them is a man-made bridge in the east, referred to simply as the Crossing, and an isthmus in the west known as the Dragon’s Causeway. The capital of Kryuth is Ancieryth and Aetios’s capital city is Cloverleaf.
The above image provides a very basic layout of what Tutoria is meant to look like. Details will inevitably change as development continues throughout the live-streams and the map itself might change over time. (The map was created on Inkarnate, an online map creator. You do need an account to use it, but you can still make some useful maps even with the Free version; the Pro version isn’t that badly priced either.)
The Purpose of Tutoria
The basic idea behind Tutoria – and the purpose of the live-streams on YouTube – is to create a game from start to finish (however long it takes) and then to post-process it in Unity so that it can then be downloaded and played by all.
It isn’t a serious attempt at game making! It’s simply to create a game over the course of one- or two-hour streams for others to watch. And that’s it!
As I develop Tutoria during the live-streams, I’ll also revisit some of my older video tutorials and bring them more up-to-date. Plus I’ll demonstrate how to create some of the graphics for the game, including icons, effects, and so on. This essentially makes it a tutorial live-stream with the end-goal of a completed game.
Incidentally, Sana of SmileBoom suggested the name "Tutoria" some time ago because I initially wanted to create a series of videos dedicated to creating a short game in SMILE GAME BUILDER based on my tutorials. And it stuck! Hence why it’s so named now.
During live-streams I’ll be giving away free stuff! Everyone likes free stuff, right?
This could be anything from Title screens to Game Over screens to assets that I create. In last week’s stream, I gave away a Title screen of a nice fairy sitting on a toadstool in a fairy ring.
In the beginning, these giveaways will be sporadic, pretty much as and when I feel like it, but over time, they’ll become a regular feature for all the Tutoria streams. I’ll usually announce this on Twitter and Facebook.
The rules for receiving these freebies (as they become available) are:
You must say "Hi!" during the live-stream (even if you say nothing else).
After the live-stream, you must contact me on Twitter or Facebook, or in Discord, with the name you used during the stream.
You must NOT use them in anything but SMILE GAME BUILDER.
You must NOT share them with anyone else or on any other website. (Of course, you can still use them in your games if you want to.)
A final note about the giveaways: In time, these free assets will make their way in packs on the Gnome Treasure online store and Itch.io. So if you want free copies you can collect them in the live-streams only!
Tutoria Live-Streaming Schedule
Live-streams for Tutoria were initially scheduled for Fridays. I had to fit this into my shifts at work. Now that they’ve changed slightly to Tuesday, Wednesday and Saturday, however, it makes it easier to work with as far as game development as a whole is concerned.
Starting this weekend, I’m rescheduling these live-streams for Sundays because, being the weekend, and based on the feedback I’ve also received, this seems to be a more convenient slot for a people to attend.