Here’s a nice little "fog of war" effect for exploring the rooms (in Conflux, the game I’m working on in SMILE GAME BUILDER). This is a feature in my game Conflux, where when you enter the room it and all of its contents are revealed and when you leave it’s covered the contents are hidden again. Eventually, all rooms will have this feature.
I’ve been asked how I achieved this, but for now I’m keeping this method a secret and I’m neither confirming nor denying any guesses on how it’s done. Perhaps in time I’ll create a tutorial on it. For now, however, I’m not going to.
This is a demo video of the official intro for Otherworld: Through the Veil for Smile Game Builder, which I’ve been working on – on and off – for quite some time.
Intro Demo Video
As further progress is made, I’ll post further updates on the game.
This is the first look at the game I’m working on for Smile Game Builder. It’s a short, first-person supernatural thriller with plenty twists and turns, as well as some unique features.
I’m unveiling my new Smile Game Builder project next month, entitled Otherworld: Through the Veil.
It’s a short supernatural thriller and is something I’ve wanted to work on for some time. It’ll contain a lot of the techniques I’ve used in my tutorials.
I’ll post more details next month, but in the meantime you can keep up-to-date with it (and other Smile Game Builder news on the Facebook page and the Otherworld MV Twitter account.
This is an experiment with animated graphics sequencing in Smile Game Builder. This is only an 8-frame sequence but it runs really smoothly. I’m quite pleased with the result!
I got the fire GIF from somewhere online (can’t remember where exactly) and the fire sound effect is from Freesound.org.
During my journey with Smile Game Builder, from its early beta-testing to its current version, and some truly strange and unexpected things have happened.
It’s a journey. One of discovery and rediscovery. Even bugs and other anomalies can teach us things, not only about game development, but also sometimes about ourselves, about our limitations and, perhaps, areas we need to improve.