GAME DEV: Fog of War Effect In Smile Game Builder

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Here’s a nice little "fog of war" effect for exploring the rooms (in Conflux, the game I’m working on in SMILE GAME BUILDER).

This is a feature in my game Conflux, where when you enter the room it and all of its contents are revealed and when you leave it’s covered the contents are hidden again. Eventually, all rooms will have this feature.

I’ve been asked how I achieved this, but for now I’m keeping this method a secret and I’m neither confirming nor denying any guesses on how it’s done. Perhaps in time I’ll create a tutorial on it. For now, however, I’m not going to.

FIRST LOOK – Otherworld SGB: Through the Veil

Otherworld: Through the Veil
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This is the first look at the game I’m working on for Smile Game Builder. It’s a short, first-person supernatural thriller with plenty twists and turns, as well as some unique features.

Showcase Video

Credits

Unveiling New Smile Game Builder Game – “Otherworld: Through the Veil”

Otherworld: Through the Veil
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I’m unveiling my new Smile Game Builder project next month, entitled Otherworld: Through the Veil.

It’s a short supernatural thriller and is something I’ve wanted to work on for some time. It’ll contain a lot of the techniques I’ve used in my tutorials.

I’ll post more details next month, but in the meantime you can keep up-to-date with it (and other Smile Game Builder news on the Facebook page and the Otherworld MV Twitter account.

When Game Dev Goes Wrong, It Can REALLY Go Wrong! Haha!

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During my journey with Smile Game Builder, from its early beta-testing to its current version, and some truly strange and unexpected things have happened.

It’s a journey. One of discovery and rediscovery. Even bugs and other anomalies can teach us things, not only about game development, but also sometimes about ourselves, about our limitations and, perhaps, areas we need to improve.