Update on Tutorials and Videos Backup
I’ve mentioned numerous times about having a backup for my Smile Game Builder tutorials and any other videos I create just in case something happens to my YouTube channel because, Continue Reading →
I’ve mentioned numerous times about having a backup for my Smile Game Builder tutorials and any other videos I create just in case something happens to my YouTube channel because, Continue Reading →
The commonest question right now is "When is the next update?". An update IS on its way! For now, however, the next imminent update will fix some minor issues but it won’t comprise any new features yet. These will come as soon as SmileBoom is ready, but for now they are making absolutely sure that all of their updates for the "big one" are working as they should and that when it IS implemented it will function and be bug free. Continue Reading →
INTRODUCTION This is another What’s Been Going On?! update, and it’s an important one because it addresses several major issues, things that can no longer be ignored or deferred. I Continue Reading →
As part of a restructure of the Hi-Tex Assets Packs for Smile Game Builder, I decided to reorganize the contents of the assets packs. I also changed the numbering system; Continue Reading →
For me, it’s hard to believe that SMILE GAME BUILDER is already 2 years old and that I’ve been involved with it since slightly before its release. It’s been an Continue Reading →
This is a small update video on what I’ve been doing and what’s being planned regarding SMILE GAME BUILDER for anyone who is interested. This is a short update video. Continue Reading →
The House Pack Vol. 1 for SMILE GAME BUILDER has been withdrawn. I’m in the process of revising this entire pack and its contents, and separating it into different categories: Continue Reading →
The SMILE GAME BUILDER Discord server is finally live (earlier than scheduled). Come join us for some fun! Continue Reading →
A few days ago, we all woke up to discover that the SMILE GAME BUILDER Discord Channel we all enjoyed so much, and which we all worked so hard to Continue Reading →
This coming week, I’m starting work on RPG Maker Times’s online store. It will contain: Hopefully this should be painless, although in my experience it’s not that simple. It might Continue Reading →