For me, it’s hard to believe that SMILE GAME BUILDER is already 2 years old and that I’ve been involved with it since slightly before its release. It’s been an exciting ride and an equally exciting learning curve.
The first video I did after release was intended as a kind of overview, but then I started sharing a few things I’d learned and it progressed from there.
Now, with almost 60 tutorials produced, I’m still here, still with SGB, still learning and still eagerly anticipating the next update. I’d like to extend my thanks to everyone at SmileBoom for giving me this opportunity and thanks to everyone who has taken the journey (from my very first video) with me! Long may it continue!
A few days ago, we all woke up to discover that the SMILE GAME BUILDER Discord Channel we all enjoyed so much, and which we all worked so hard to develop, was "missing". It had vanished from the Discord app, along with all of its content, as though it had never been.
If I’m honest, I’ve been avoiding writing this post while I’ve dealt with a cocktail of emotional responses, from bewilderment to shock to despondency to blunt anger. I didn’t want to write anything without some facts first and certainly without being influenced by emotional bias.
After providing as much detail as possible, including the invite link, to Discord, and after further digging around, Discord’s conclusion was:
We’ve checked that invite link in our system, and it looks like that server does not exist in our system or has been deleted.
I also spoke to the "owner" and, after a discussion with him (without going into too many details for privacy), the channel was compromised and it’s now GONE.
He has expressed his dismay over the situation, but what happened was unfortunately beyond his control. So he will be taking the time to sort things out in his life first before returning. I wish him well and look forward to when he can rejoin us!
Where Do We Go From Here?
Where do we go from here?
The answer is simple: Where buildings and empires fall, we rebuild. And we rebuild stronger than before, aware of what happened in the past so we don’t repeat the same mistakes in the future! And that is what I’m focusing on.
I’m in the process of creating a brand new SMILE GAME BUILDER Discord server, which will be endorsed by SmileBoom and eventually may become properly "verified" as the official SGB Discord server. I don’t know yet. It all depends on a number of factors.
In the next day or so, it should be ready. Both SmileBoom and I will spread the word as soon as it’s set up!
Thank you for your patience and support! And be assured with the knowledge that the phoenix is rising out of the ashes, reborn and renewed, and ready for the future!
This week’s Smile Game Builder tutorial is on schedule for tomorrow (in its usual Sunday/Monday slot). However, my planned topic has changed.
I’m also making a few changes to the way I deliver videos. Dailymotion is no longer viable option for videos; output is limited to 360p, which renders tutorial videos in particular useless. (If it was in my budget to "upgrade" I might consider that for resolutions up to 1080p max, but most likely not even then. I may just inactivate my account there now.)
The more viable alternative is DTube. This is something I’m seriously looking into, although I’m still holding back on committing to it. This is for no other reason than I’m studying it very closely and considering what kind of content would be most suitable, whether the Smile Game Builder and RPG Maker tutorials/videos would be suitable there, and whether post-livestreaming videos would also be an option.
I’d like to continue providing regular quality videos (tutorials and showcases) for both SGB and RMMV on platforms that don’t limit creativity or false-flag videos for content. And at the same time give higher-resolutions suitable for most devices.
– We’ve fixed an error: the scrollbar in the event editor doesn’t display or work properly. – We’ve added a feature: you can update your game file thumbnail on the top menu by right-clicking the preview screen of Edit Game Data > Title Screen. – We’ve fixed an error: if you have changed DPI settings of Windows, the main window is disarranged when you export the preset materials. – We’ve fixed an error: when you select “Choose from the Installed Font” in “In-Game Font Style”, playtests sometimes process very slow. – We’ve fixed an error: when you move from a map to another without darken the screen, the player faces the south direction a moment. – We’ve fixed an error: during a playtest in FPS mode, if there are events with a battle effect icon or an emotion icon, the mirrored icon has been displayed at the opposite direction. – We’ve fixed an error: during a playtest in FPS mode, if you move the playtest window, the player cannot make turns properly. – We’ve fixed an error: even in FPS mode, the mouse cursor will be displayed in the title screen. – We’ve fixed an error: even in FPS mode, the mouse cursor will be displayed during battles. – We’ve fixed an error: if a monster’s resistance was set to “Heal” and a critical attack was performed by a party member, the monster gets the damage from it. – We’ve fixed an error: cross map objects overhead if ‘Allow Underpass’ (in Add Assets) is set. – We’ve fixed an error: when you use the renaming resource file name feature, it doesn’t rename the def file. – We’ve fixed an error: some parts of stairs and slopes had a wrong passage determination. – We’ve fixed an error: when you run a common event, Move to Another Location, from a map event, the rest of the events are not executed. – We’ve fixed an error: you cannot select motions for 2D graphics on the event panel “Change Character Graphics”.
Exporter for Unity 5.6 V1.1.1
– We’ve fixed an error: when it’s dividing motions using def files, it doesn’t take into account its frame rate. – We’ve fixed an error: when a character has multiple meshes, display and hidden didn’t work properly. – We’ve fixed an error: when you play FPS mode on a smartphone, the player can only speak to events which are facing the north direction. – We’ve fixed an error: the diagonal moves cannot be achieved on the Xbox game pad. – We’ve fixed an error: motioned map objects only repeat one time. – We’ve fixed a feature: when you build games for PC, the window can be switched to a full screen mode by pressing F4 or Alt+Enter. – We’ve fixed an error: the drawing priorities of billboard characters were different from PC. – We’ve fixed a feature: fogs can be achieved. – We’ve fixed an error: characters that were made by 3D Character Editor don’t play their motions. – We’ve fixed an error: some preset 3D materials don’t play their motions properly. – We’ve fixed an error: the shake effect level was different from PC. – We’ve fixed an error: after event battles, the event cannot move from its coordinates. – We’ve fixed an error: after losing event battles, it sometimes crushes in the middle of the branch. – We’ve fixed an error: if the names of maps contain “<” or “>”, sometimes it fails to create map folders for mesh and material.
I’ve been going through my extensive "To Do List" and tackling one thing at a time, slowly but surely, starting with the more graphic heavy stuff. That is, now that I know exactly what my new computer is capable of!
There won’t be a tutorial this week, but starting next week the tutorials will resume as normal. And also next week (or the week after that) I’m going to start live-streaming. I’m moving more towards streaming Elder Scrolls Online and will also try some Smile Game Builder stuff.
To Do List Progress
For those who are interested, this is what I’ve crossed off the To Do List so far:
Hi-Tex House Terrain Pack
The pack is almost finished. I’m doing some final tweaks and adjustments before its official release. There are 291 assets in this pack (69 Stucco Wall, 69 Stucco/Red Brick Wall, 69 Stucco/Orange Brick Wall and 69 Stone Wall terrains), 11 Floor terrains and 4 models (1 matching lintel model for above doors and 3 table variations).
I’ve been working on revamping the format and layout of my tutorials (hence the delay), including some in-between movie sequences. This is taking the longest time, of course, but that part is almost finished. And you can see some of them in the next tutorial.
Testing Games & Assets
I’ve received a lot of SGB games and assets over the past year. Unfortunately, because Dinosaur wasn’t quite capable, I wasn’t able to record and play at the same time. The new computer can do just that, so to start, these are the games I’ll be play-recording to begin with over the course of the next few months:
» In Vitra (finally!) » I Am Here » A Healer Only Lives Twice (from the DLC).
Because I have Thursday through Sunday off, most activities will take place on these days. With the exception of Sunday’s regular tutorials, there probably won’t be a regular schedule for the other things, so I’ll keep you updated here.
Bear with me with the tutorials, they ARE resuming soon!!
Yesterday, to celebrate the fiftieth video in my Smile Game Builder tutorials series, I decided to finally do the exporting to Android tutorial. However, it took an inordinate amount of time to do and my computer crashed several times. I was so frustrated I gave up on it for now.
Unfortunately, any SGB/Unity tutorials I had scheduled will now have to wait; my computer just can’t handle it. So I’m saving up for a new computer. If you’d like to donate towards this, you can use my PayPal. Any amount will be greatly appreciated and will go towards the new computer, allowing me to create more tutorials and start live-streaming, notably more AAA games.
Regular tutorials will continue as normal, however, including bringing my older tutorials up-to-date in line with the current build updates.