My new project for SMILE GAME BUILDER is entitled Confluction. This is a working title only at the moment, and it might change during the course of its development, but it’s kind of sticking!
Confluction is an obsolete word for "confluence", the "coming or flowing together, meeting, or gathering at one point".
Our destinies are fixed, but we forge our own paths. We might make choices that cause us to stray from the path of Destiny and deviate from its course, but we’ll always return to it at some point. And that’s the subtext for the game.
Many events in the game are loosely based on events in my own life; I’ve taken certain creative liberties with them. The choices you make in life do matter!
Most of the models are being custom-made for this game.
I’m aiming for high-texture models and assets, so this is what will probably take the longest time to create since I create many of them by hand.
The focus will be on most of the models first, then the game itself. And then most likely at that point, I’ll work on character animations as and when they’re needed. This will be the biggest challenge for me; I’m not good at animation.
So when it comes to the perfectionist in me, I’d want to make sure all animations are smooth and fit well with the game!
Patrons (subscribers) will start benefiting from additional perks, including tier-specific Discord roles/titles, and unique content, game dev insights, exclusive content, such as demos, and more.
If you would like to support me there, either as a patron or donator, it would be greatly appreciated. All moneys will go towards several goals and will give an extra incentive to continue with the project.
I will try and update this more regularly, with more regular content and some patron-only content soon!
What About Relationship Sim?
The project I was working on before Confluction is Relationship Sim.
However, I decided to continue on THIS project first, and then resume with "RSim" when the new SGB is officially released to take advantage of some of its new features! (At the time of this post, no, I can’t say what those new features are outside of what SmileBoom has already announced publicly!)
The Pumpkin Hunt mini-game was created for Halloween 2017 using Smile Game Builder. It’s just a bit of fun, but this downloadable file also serves as a tutorial to see the techniques I used.
You can download the mini-game and either play it or view the techniques used from Smile Game Builder (or both). The file size is around 10 Mb, so is comparatively small.
I’ve included several Easter eggs as well, references to literature, mythology or movies; some are more subtle than others. Unless, of course, you know your stuff! See if you can find them all for an extra challenge and comment them! (Hint: There are 5!)
You can watch the mini-game in action (a walkthrough) on my YouTube Channel directly or the embedded video below.
I spent the past few days playing through some of the Smile Game Builder games now available. This is for the Top 5 Showcase video I’m planning. This isn’t as easy as it should be because many of them are really good games.
The list of games I’ve played or will be playing are (in no particular order yet):
Smile Game Builder has been out for some time now. So, it’s inevitable that there would be a number of games available for it.
Sometime next week, I’ll be showcasing some of the games currently available in Smile Game Builder. This includes both free and paid games. These are all in English since I don’t speak Japanese, but a number of Japanese only games have been produced as well.
None of the games in the showcase is a full review; it’s simply a video providing details on the games, which I’ve ranked according to atmosphere, playability, storyline, and enjoyment.
I won’t spoil the "surprise" by listing the games; you’ll just have to watch the video when it’s uploaded.
In Vitra is a game in development for Smile Game Builder. Its release date has been set for March 25 and it’ll be available in English, Japanese and German. And it looks awesome and a lot of fun to play!
In Vitra is a fantastic role-playing game with a turn-based combat system. It will lure you into the mysterious world of Vitra. After years of relentless battles against horrible monsters, finally, peace seems to return to Vitra – when suddenly a strange illness spreads throughout the land. When his grandmother is struck by a serious disease, young Noa and his friend Luke embark on a quest for a cure. But their adventure turns out to be more challenging than they thought. To prevent the plague from spreading even further they have to trace it back to its true origin. Together with the pharmacist’s daughter Lee-Belle and the young priestess Billa Noa and Luke begin their perilous journey far away from any human settlement. They have to face more and more fearsome creatures. And in the course of their adventure the four friends surprisingly come across an even bigger secret.
Join our four friends as they venture deep into the lush green lands of Vitra. Discover a fantastic world full of monsters and mysteries. Find out more about Vitra’s dark past and reveal the well-kept secret of the dangerous affliction. Bumblebee
Experience a fantastic top-down role-playing game
15 hours of pure JRPG fun
Immerse yourself in an exciting fantasy story full of surprises
Embark on a dangerous journey and solve the mystery of Vitra
Face dozens of lovingly designed creatures that inhabit the dark and unpredictable part of Vitra
Learn countless spells and skills including a tier system
Test your mettle with the challenging turn-based combat system