Change “Now Loading…” Text – SGB/Unity

No Comments

Here’s a very small snippet on how to change the "Now Loading…" text in between scenes in Unity after you’ve exported your game.

Properties.cs

Navigate to and open Assets/src/fakemy/Properties.cs.

Replace "Now Loading …" with text of your choice.

Notes on Editing

I recommend using Visual Studio to edit Unity files because you can auto-synchronise editing with Unity.

Cool Suggestions

Some of the edits suggested by members of the Discord Server are:

  • Initializing…
  • Error 101
  • Installing virus //////// __ 80%

3D Model Character Animation
in Smile Game Builder

No Comments

It might come as no surprise that creating animated character models for SMILE GAME BUILDER is one of the commonest questions asked.

While this in itself isn’t as complicated as it may seem at first, there are a number of rules you need to follow to successfully create and import character models into SGB, notably with bones and armature.

Jacob Mann has produced a video that comprehensively explains the process from start to finish on YouTube. It’s well worth watching if you’re a relative beginner and wish to create your own 3D characters.

Although there is a plethora of tutorials on armatures, many are for more general creation and don’t take into account SGB’s especial bone structure and format, which may lead to some weird, undesired effects in SGB itself. Jacob’s video is tailored specifically to SGB and makes it easy to understand how animations are created and how they work in Smile Game Builder.

Smile Game Builder Tutorial #59:
Campsite (Part 1)

Smile Game Builder Tutorial #59: Campsites (Part 1)
No Comments

This week’s SMILE GAME BUILDER tutorial is up, the first one in a two-parter. And it’s all about campsites!

Video Tutorial

I recently bought and started playing Final Fantasy XV so, inspired by the game’s "havens" (campsites), where you can rest, save and talk to other party members, this tutorial is the result.

Campsites (Part 2)

Part 2 will expand on this idea by adding random battles or encounters, and more, which will be in a few weeks. In fact, I’ve received so many suggestions from visitors and followers that there may be room for a Part 3 as well!

Smile Game Builder Tutorial #58: Tips & Tricks (Part 9)

Smile Game Builder Tutorial 58: Tips & Tricks (Part 9)
No Comments

The SMILE GAME BUILDER Tutorial 58: Tips & Tricks (Part 9) video is up. It includes animated terrains and console-like commands for effects, such as flash screen and shake screen.

Tutorial Video

Future Tutorials

The concept of console commands has inspired me and given ideas to expand the "console" for other things, which I’ll put in a future tutorial.

Smile Game Builder Tutorial #57:
Local Variables (Part 2)

Smile Game Builder Tutorial 57: Local Variables (Part 2)
No Comments

The Smile Game Builder Tutorial #57, Local Variables (Part 2), is a very short continuation of last week’s video, focusing on tweaking the 4-Direction Compass common event using Local Variables.

Tutorial Video

I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…

Smile Game Builder Tutorial #56:
Local Variables (Part 1)

Smile Game Builder Tutorial 56: Local Variables (Part 1)
No Comments

This week’s Smile Game Builder tutorial #56: Local Variables (Part 1) is online. It showcases Local Variables and some of the things you can do with them.

Tutorial Video

Part 2

Part 2 will be uploaded next week, with more techniques for using Local Variables.

Live-Streaming Smile Game Builder

I’ll be live-streaming Smile Game Builder more regularly soon, including collabs, simultaneously multi-streaming to Twitch and YouTube.

In fact, I already tested this on Friday July 6, 2018, on Twitch and YouTube.

This was a test to see how efficiently it worked and it seemed to go well, so I’ll use this format from now on!

Smile Game Builder Tutorial #55: Beam Me Up, Scotty!

Smile Game Builder Tutorial 55: Beam Me Up, Scotty!
No Comments

This week’s Smile Game Builder Tutorial #55: Beam Me Up, Scotty! is uploaded. Enter passcodes to teleport to different maps via a teleporter or warp gate event. It’s a bit like the Teleport Mirrors in Might & Magic World of Xeen. Perfect for adding variety to your game!

Video Tutorial

Extended Version

There is no extended version of this tutorial, but check my social media – Twitter, Pinterest and Facebook – or this blog for updates.

Tutorial #53: Let’s Party! On Schedule

Smile Game Builder Tutorial 53 - Let's Party
No Comments

This week’s Smile Game Builder tutorial is on schedule for tomorrow (in its usual Sunday/Monday slot). However, my planned topic has changed.

I’m also making a few changes to the way I deliver videos. Dailymotion is no longer viable option for videos; output is limited to 360p, which renders tutorial videos in particular useless. (If it was in my budget to "upgrade" I might consider that for resolutions up to 1080p max, but most likely not even then. I may just inactivate my account there now.)

The more viable alternative is DTube. This is something I’m seriously looking into, although I’m still holding back on committing to it. This is for no other reason than I’m studying it very closely and considering what kind of content would be most suitable, whether the Smile Game Builder and RPG Maker tutorials/videos would be suitable there, and whether post-livestreaming videos would also be an option.

I’d like to continue providing regular quality videos (tutorials and showcases) for both SGB and RMMV on platforms that don’t limit creativity or false-flag videos for content. And at the same time give higher-resolutions suitable for most devices.

Smile Game Builder Tutorial #53 – Let’s Party!

Smile Game Builder Tutorial 53 - Let's Party
No Comments

This week’s Smile Game Builder tutorial, ෡ Let’s Party!, is all about party and party members. Thanks, notably to the Version 1.11 update, you can do much more with your party members, including the caterpillar effect we no doubt know so well from RPG Maker.

Video Tutorial

Extended Version

There is no extended version of this tutorial, but check my social media – Twitter, Pinterest and Facebook – or this blog for updates.

Next Tutorial

I’ll decide on next week’s tutorial next week. Hopefully back on track with Doors again.