NEWS: Live-Streaming Smile Game Builder

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At the beginning of this week, I started live-streaming SMILE GAME BUILDER. And I’d like to make it a regular weekly occurrence.

Tutorials Live-Streams

The initial idea behind the live-stream was that it would be a means to return to the video tutorials, especially as it’s been quite a while since my last tutorial.

You can watch the video below or at YouTube.

More Smile Game Builder Tutorials

I’m certainly going to continue live-streaming the SGB tutorials, scheduling them every Sunday at 10pm GMT/2pm PST/5pm EST.

I had planned on making these live-streamed videos "official" parts of the Tutorials & Showcases Playlist.

This will probably not apply any more, since I’m inevitably getting back to the tutorials soon. And I’ll be able to draw on materials from the live-streams, as well as other sources, for them.

Change “Now Loading…” Text – SGB/Unity

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Here’s a very small snippet on how to change the "Now Loading…" text in between scenes in Unity after you’ve exported your game.

Properties.cs

Navigate to and open Assets/src/fakemy/Properties.cs.

Replace "Now Loading …" with text of your choice.

Notes on Editing

I recommend using Visual Studio to edit Unity files because you can auto-synchronise editing with Unity.

Cool Suggestions

Some of the edits suggested by members of the Discord Server are:

  • Initializing…
  • Error 101
  • Installing virus //////// __ 80%

3D Model Character Animation
in Smile Game Builder

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It might come as no surprise that creating animated character models for SMILE GAME BUILDER is one of the commonest questions asked.

While this in itself isn’t as complicated as it may seem at first, there are a number of rules you need to follow to successfully create and import character models into SGB, notably with bones and armature.

Jacob Mann has produced a video that comprehensively explains the process from start to finish on YouTube. It’s well worth watching if you’re a relative beginner and wish to create your own 3D characters.

Although there is a plethora of tutorials on armatures, many are for more general creation and don’t take into account SGB’s especial bone structure and format, which may lead to some weird, undesired effects in SGB itself. Jacob’s video is tailored specifically to SGB and makes it easy to understand how animations are created and how they work in Smile Game Builder.

Smile Game Builder Tutorial #59:
Campsite (Part 1)

Smile Game Builder Tutorial #59: Campsites (Part 1)
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This week’s SMILE GAME BUILDER tutorial is up, the first one in a two-parter. And it’s all about campsites!

Video Tutorial

I recently bought and started playing Final Fantasy XV so, inspired by the game’s "havens" (campsites), where you can rest, save and talk to other party members, this tutorial is the result.

Campsites (Part 2)

Part 2 will expand on this idea by adding random battles or encounters, and more, which will be in a few weeks. In fact, I’ve received so many suggestions from visitors and followers that there may be room for a Part 3 as well!

Smile Game Builder Tutorial #58: Tips & Tricks (Part 9)

Smile Game Builder Tutorial 58: Tips & Tricks (Part 9)
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The SMILE GAME BUILDER Tutorial 58: Tips & Tricks (Part 9) video is up. It includes animated terrains and console-like commands for effects, such as flash screen and shake screen.

Tutorial Video

Future Tutorials

The concept of console commands has inspired me and given ideas to expand the "console" for other things, which I’ll put in a future tutorial.

Smile Game Builder Tutorial #57:
Local Variables (Part 2)

Smile Game Builder Tutorial 57: Local Variables (Part 2)
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The Smile Game Builder Tutorial #57, Local Variables (Part 2), is a very short continuation of last week’s video, focusing on tweaking the 4-Direction Compass common event using Local Variables.

Tutorial Video

I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…

Smile Game Builder Tutorial #56:
Local Variables (Part 1)

Smile Game Builder Tutorial 56: Local Variables (Part 1)
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This week’s Smile Game Builder tutorial #56: Local Variables (Part 1) is online. It showcases Local Variables and some of the things you can do with them.

Tutorial Video

Part 2

Part 2 will be uploaded next week, with more techniques for using Local Variables.

Live-Streaming Smile Game Builder

I’ll be live-streaming Smile Game Builder more regularly soon, including collabs, simultaneously multi-streaming to Twitch and YouTube.

In fact, I already tested this on Friday July 6, 2018, on Twitch and YouTube.

This was a test to see how efficiently it worked and it seemed to go well, so I’ll use this format from now on!

Smile Game Builder Tutorial #55: Beam Me Up, Scotty!

Smile Game Builder Tutorial 55: Beam Me Up, Scotty!
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This week’s Smile Game Builder Tutorial #55: Beam Me Up, Scotty! is uploaded. Enter passcodes to teleport to different maps via a teleporter or warp gate event. It’s a bit like the Teleport Mirrors in Might & Magic World of Xeen. Perfect for adding variety to your game!

Video Tutorial

Extended Version

There is no extended version of this tutorial, but check my social media – Twitter, Pinterest and Facebook – or this blog for updates.