Developing Branneg Guthinol – Further Smile Game Builder Assets Experiments
I couldn’t leave my character Branneg Guthinol alone! Here he is – imported and fully textured – in Blender!
The next step is to unwrap his UVs and composite them into something Smile Game Builder can work with.
And for the record, this will not be a public asset, as the models and materials are licensed through Daz 3D for external purposes, such as game development.
Regardless, this is still just good practice for me!