New SMILE GAME BUILDER Sneak Peak

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Don’t think there haven’t been updates to SMILE GAME BUILDER?

SmileBoom has been busy but fairly silent on news about updates. However, they released a tantalizing sneak peak on their Facebook page.

TRUST ME! Although there is no official release date yet, it’s going to be something worth waiting for, so just be patient. And, of course, I’ll thoroughly go through it and tutorial-ize it!

Hi-Tex Assets Packs (Smile Game Builder)

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Hi-Tex Assets Packs (Smile Game Builder)

AVAILABLE NOW!

The Hi-Tex Terrain Pack Vol. 1 for SMILE GAME BUILDER contains 88 hi-textured terrains and variations, including animated water and lava.

Pack Contents

Hi-Tex Ground (GRO) Pack Vol. 1
Hi-Tex Ground (GRO) Pack Vol. 1
Hi-Tex Terrain Vol. 1
Hi-Tex Terrain Vol. 1

Buy From

Product description coming soon.
Coming soon.

Developing Tutoria for Live-Streams

Smile Game Builder - Tutoria: Developing A Live-Stream Game
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What Is Tutoria?

As many of you already know, I started live-streaming SMILE GAME BUILDER on YouTube, specifically for developing Tutoria, the lands in which the game takes place.

Tutoria Basic Map - SMILE GAME BUILDER
Tutoria Basic Map – SMILE GAME BUILDER

Tutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today).

It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.

Connecting them is a man-made bridge in the east, referred to simply as the Crossing, and an isthmus in the west known as the Dragon’s Causeway. The capital of Kryuth is Ancieryth and Aetios’s capital city is Cloverleaf.

The above image provides a very basic layout of what Tutoria is meant to look like. Details will inevitably change as development continues throughout the live-streams and the map itself might change over time. (The map was created on Inkarnate, an online map creator. You do need an account to use it, but you can still make some useful maps even with the Free version; the Pro version isn’t that badly priced either.)

The Purpose of Tutoria

The basic idea behind Tutoria – and the purpose of the live-streams on YouTube – is to create a game from start to finish (however long it takes) and then to post-process it in Unity so that it can then be downloaded and played by all.

It isn’t a serious attempt at game making! It’s simply to create a game over the course of one- or two-hour streams for others to watch. And that’s it!

As I develop Tutoria during the live-streams, I’ll also revisit some of my older video tutorials and bring them more up-to-date. Plus I’ll demonstrate how to create some of the graphics for the game, including icons, effects, and so on. This essentially makes it a tutorial live-stream with the end-goal of a completed game.

Incidentally, Sana of SmileBoom suggested the name "Tutoria" some time ago because I initially wanted to create a series of videos dedicated to creating a short game in SMILE GAME BUILDER based on my tutorials. And it stuck! Hence why it’s so named now.

Giveaways!

During live-streams I’ll be giving away free stuff! Everyone likes free stuff, right?

This could be anything from Title screens to Game Over screens to assets that I create. In last week’s stream, I gave away a Title screen of a nice fairy sitting on a toadstool in a fairy ring.

In the beginning, these giveaways will be sporadic, pretty much as and when I feel like it, but over time, they’ll become a regular feature for all the Tutoria streams. I’ll usually announce this on Twitter and Facebook.

The rules for receiving these freebies (as they become available) are:

  • You must say "Hi!" during the live-stream (even if you say nothing else).
  • After the live-stream, you must contact me on Twitter or Facebook, or in Discord, with the name you used during the stream.
  • You must NOT use them in anything but SMILE GAME BUILDER.
  • You must NOT share them with anyone else or on any other website. (Of course, you can still use them in your games if you want to.)

That’s it!

A final note about the giveaways: In time, these free assets will make their way in packs on the Gnome Treasure online store and Itch.io. So if you want free copies you can collect them in the live-streams only!

Tutoria Live-Streaming Schedule

Live-streams for Tutoria were initially scheduled for Fridays. I had to fit this into my shifts at work. Now that they’ve changed slightly to Tuesday, Wednesday and Saturday, however, it makes it easier to work with as far as game development as a whole is concerned.

Starting this weekend, I’m rescheduling these live-streams for Sundays because, being the weekend, and based on the feedback I’ve also received, this seems to be a more convenient slot for a people to attend.

News: Live-Streaming SMILE GAME BUILDER

SMILE GAME BUILDER Live-Stream
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Live-Streaming Schedule

From now on, I’m going to live-stream SMILE GAME BUILDER only to continue building Tutoria, a game created from scratch, start to finish during the streams.

I’ve wanted to do this for quite some time; I just wasn’t in a position to do so. Since upgrading my computer and Internet speeds, it’s now viable to live-stream at a decent speed and quality, usually at 1080p.

As many of you probably know by now, I already started live-streaming SMILE GAME BUILDER, intending on creating a game from scratch, start to finish, during the stream. So far its schedule has been every Saturday at 10pm GMT/2pm PST/5pm EST, but I’m now aiming for twice per week to continue its development.

Next week the stream is scheduled for Friday and Saturday. However, as of the week commencing 25 March 2019, my work hours change, so live-streaming will be rescheduled for Thursdays and Fridays Sundays.

Developing Tutoria

The idea behind developing Tutoria is to creating a full game from start to finish, including any necessary graphics during the stream.

It also serves tutorials and additional techniques in SGB, some of which are based on many of my old tutorials (updated to the current version) and some are new ones.

During live sessions, viewers will be able to offer suggestions for shaping the way Tutoria evolves. Although I’ve written an outline for the underlying storyline, in the beginning I probably won’t worry too much about it. As the game develops, however, that plot will be adhered to more as it’s gradually fleshed out.

Viewers can also ask questions about SGB in general in chat (or talk amongst themselves) and I’ll answer as many of them as I can – if I can!.

Only on YouTube

I will only live-stream this on YouTube.

The reason for this is simple: I don’t care for Twitch. Sorry!

I’ve tried to stream on Twitch – and, indeed, tried to like the platform – but I simply can’t do it. Until now, I’ve multi-streamed on both platforms, sometimes smoothly, sometimes with a few hiccups. Many people like Twitch; I don’t.

Twitch tends to "expire" videos after a set amount of time. One way to bypass this is to "highlight" videos, which is somewhat of an inconvenience. YouTube does no such thing. Besides, I’m more established on YouTube and, rather than having too many fingers in too many pies, as a sequitur being able to eat one pie is better and easier.

Game Completion

When the game is finished (however long it takes), it’ll be fine-tuned – including post-production through Unity – and released for all SGB users to play.

The link will then be available on my Itch.io account and it’ll be freely available for download.

Change “Now Loading…” Text – SGB/Unity

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Here’s a very small snippet on how to change the "Now Loading…" text in between scenes in Unity after you’ve exported your game.

Properties.cs

Navigate to and open Assets/src/fakemy/Properties.cs.

Replace "Now Loading …" with text of your choice.

Notes on Editing

I recommend using Visual Studio to edit Unity files because you can auto-synchronise editing with Unity.

Cool Suggestions

Some of the edits suggested by members of the Discord Server are:

  • Initializing…
  • Error 101
  • Installing virus //////// __ 80%

Hi-Tex Terrain Packs Volumes 1 & 2 for Smile Game Builder Now Available

Smile Game Builder Hi-Tex Assets
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The Hi-Tex Terrain Asset Packs Volumes 1 & 2 for SMILE GAME BUILDER are now available for $3.99 each on the Gnome Treasure store.

Volume 1

Hi-Tex Terrain Vol. 1
Hi-Tex Ground Terrain Vol. 1 – Smile Game Builder

Buy Now

Volume 2

Hi-Tex Terrain Vol. 2
Hi-Tex Ground Terrain Vol. 2 – Smile Game Builder

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Combined they total 178 high-texture terrains to enhance your indie games. These have been designed for SMILE GAME BUILDER.

Using Mixamo With Smile Game Builder’s B-Style Characters – Tutorial

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Jacob Mann has offered a comprehensive tutorial on using Mixamo with Smile Game Builder’s popular B-Style characters. And the best thing about this method is also compatible with Unity when exported with the Exporter for Unity DLC.

Video Tutorial

Support Tool for Making FBX Motions Files with Blender

There is a useful and necessary tool, called TimeSpanEndFixTool (provided by SmileBoom). It’s at the very bottom of the page.

What this tool does is fixes the end frame limit of 60fps so longer animations don’t play to the end.

Update on Tutorials and Videos Backup

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I’ve mentioned numerous times about having a backup for my Smile Game Builder tutorials and any other videos I create just in case something happens to my YouTube channel because, well, you never know with the current partisan and increasingly censorial climate there. So, it’s time to make it official.

Backing Up To BitChute

BitChute
If you haven’t already, create a BitChute account. That way you can comment, suggest ideas for new tutorials, or just to say Hi.

My new alternative BitChute Channel will include playlists for Smile Game Builder and RPG Maker MV content. The latter playlist will also include some unique content.

I’m not completely migrating to BitChute; it’s intended as an alternative or a backup channel only at this point. Moreover, videos – notably the Smile Game Builder ones – will start at #61 onwards (whatever their topics).

When it comes to promoting any new videos I create, I’ll try and post links to both BitChute and YouTube to give a choice on which to visit.

Live-Streaming Update

Although I started live-streaming Elder Scrolls Online, I’m also going to have regular live-streams with Smile Game Builder. In the beginning, these will be sporadic but as time goes on they’ll be more regular.

The content of these live-streams will eventually move towards creating a proper game, based loosely on the tutorials and containing many of the methods I used in them, until it’s complete. The game, under the title Tutoria, will then be released as a public free game.

At the moment, my live-streaming schedule is every Friday at 10pm GMT, so be sure to check my social media accounts for updates on when I go live.

SMILE GAME BUILDER Update: January 23rd, 2019

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This was announced on the SmileBoom Updates page.

SMILE GAME BUILDER ver1.11.4

  • We’ve fixed an error: it didn’t work when you select "Leader Only" in Revive Setting of Game Over Setting.
  • We’ve fixed an error: some GPUs make the editor terrain cursor shift/blink.
  • We’ve fixed an error: when you use "Escape Loop" in multiple loops, it escapes after the next first "End Loop".
  • We’ve fixed an error: some GPUs make a graphic left in the preview window, even if you delete a member in the "Starting Party".
  • We’ve fixed an error: "Heal by x% of Magic Attack" didn’t work properly on the field maps.
  • We’ve fixed an error: in the English version, the sentence when an event template was switched into an advanced event is grammatically incorrect.
  • We’ve fixed an error: a sample model, B3_Castle.fbx, is now FBX2014 Binary format.
  • We’ve fixed an error: it gives you an error when you cancel the overwrite save in the 3D Character Editor.
  • We’ve fixed an error: the “Monster Position” button in the event panel, "Place Battle", can be clicked even if the battle setting is the 2D battle system.
  • We’ve fixed: if it fails to save the data during the saving process, you can choose to revive the last saved data.
  • We’ve implemented: you can search event contents by text using "Event Search" window if you press Ctrl+F during the map editing.

Exporter for Unity 1.1.2

  • We’ve fixed an error: an import error shows up when you import exported project data using Unity2017.2.
  • We’ve fixed an error: an import error shows up when you import a model which contains more than 32 materials.
  • We’ve fixed: now you cannot export Unity project data in the game file folder.
  • We’ve fixed an error: if a model containing material animations is placed as an event, it doesn’t animate properly.