Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning.
Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective, switching between characters as they talk.
Other updates now available are an autorun/parallel processing setting for events (which I’ve shown in other tutorials) and advanced variable options.
The focus of the next tutorial is an overview of Advanced Variables, which will continue with how to use them and some of the things you can do with them at a later date (and throughout the tutorials).