SMILE GAME BUILDER Update: January 23rd, 2019

No Comments

This was announced on the SmileBoom Updates page.

SMILE GAME BUILDER ver1.11.4

  • We’ve fixed an error: it didn’t work when you select "Leader Only" in Revive Setting of Game Over Setting.
  • We’ve fixed an error: some GPUs make the editor terrain cursor shift/blink.
  • We’ve fixed an error: when you use "Escape Loop" in multiple loops, it escapes after the next first "End Loop".
  • We’ve fixed an error: some GPUs make a graphic left in the preview window, even if you delete a member in the "Starting Party".
  • We’ve fixed an error: "Heal by x% of Magic Attack" didn’t work properly on the field maps.
  • We’ve fixed an error: in the English version, the sentence when an event template was switched into an advanced event is grammatically incorrect.
  • We’ve fixed an error: a sample model, B3_Castle.fbx, is now FBX2014 Binary format.
  • We’ve fixed an error: it gives you an error when you cancel the overwrite save in the 3D Character Editor.
  • We’ve fixed an error: the “Monster Position” button in the event panel, "Place Battle", can be clicked even if the battle setting is the 2D battle system.
  • We’ve fixed: if it fails to save the data during the saving process, you can choose to revive the last saved data.
  • We’ve implemented: you can search event contents by text using "Event Search" window if you press Ctrl+F during the map editing.

Exporter for Unity 1.1.2

  • We’ve fixed an error: an import error shows up when you import exported project data using Unity2017.2.
  • We’ve fixed an error: an import error shows up when you import a model which contains more than 32 materials.
  • We’ve fixed: now you cannot export Unity project data in the game file folder.
  • We’ve fixed an error: if a model containing material animations is placed as an event, it doesn’t animate properly.

Leave a Reply