Jacob Mann has offered a comprehensive tutorial on using Mixamo with Smile Game Builder’s popular B-Style characters. And the best thing about this method is also compatible with Unity when Continue Reading →
The bookshelf and its modular books models have been resized to match the size of the default bookshelf. The narrower models didn’t look or feel right. This will be a Continue Reading →
The House Pack Vol. 1 for SMILE GAME BUILDER has been withdrawn. I’m in the process of revising this entire pack and its contents, and separating it into different categories: Continue Reading →
As it stands right now, the current totals in my SMILE GAME BUILDER Hi-Tex assets range stands at: During August, I will continue working on them, tweaking and improving them, Continue Reading →
The SMILE GAME BUILDER Hi-Tex House Pack – Furniture: Chairs is in development. Textures from left to right are: Mahogany, Oak and Pine. For each type, there will be 5 Continue Reading →
These are some models I’ve been working on for Smile Game Builder as part of the new Hi-Tex Furniture Pack. There will be matching chairs and cabinets too. This will Continue Reading →
Experimenting with procedural generation in Blender. This grass has been imported into Smile Game Builder. It does need work, but hey! It’s my first attempt at this.
Continuing with some Smile Game Builder furniture models, I decided to try a few more variations. The results turned out quite well. It’s good practice anyway. As with previous table/chair Continue Reading →