Smile Game Builder Tutorial #37:
Customizing Assets
Message Windows

SGB Tutorial #37 - Customizing Graphics - Message Windows
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In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window.

Video Tutorial

Message windows are only the tip of the iceberg when it comes to customizing system assets. In Tutorial #30, I covered graphics not directly importable via Add Assets. They are the Game Over image, equipment items (status screen) and message wait cursor (animated).

Branneg Guthinol

Also mentioned in this tutorial is Branneg Guthinol, an ex-gladiator grown fat from his successes. He will be a character in a game planned RPG Maker MV game, The Gladiator Program: Genesis (some time in the future).

Developing Branneg Guthinol – Further Smile Game Builder Assets Experiments

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I couldn’t leave my character Branneg Guthinol alone! Here he is – imported and fully textured – in Blender!

Branneg Guthinol Experiment in Blender
Branneg Guthinol Experiment in Blender

The next step is to unwrap his UVs and composite them into something Smile Game Builder can work with.

And for the record, this will not be a public asset, as the models and materials are licensed through Daz 3D for external purposes, such as game development.

Regardless, this is still just good practice for me!

Meet Branneg Guthinol – A Smile Game Builder Assets Experiment

SGB Assets - Thumbnail
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Meet Branneg Guthinol, indeed. He is a mean-spirited, ugly-minded, obese ex-gladiator, who delights in others’ pain, both observing it and inflicting it. Once, he was lean and muscular, an indomitable force in the Arena, before he was given the rudis (the wooden sword symbolizing his freedom). After becoming a rudiarius, he capitalized on his fame and amassed quite a fortune…

Branneg Guthinol

Branneg Guthinol - An SGB Asset Experiment
Branneg Guthinol – An SGB Asset Experiment
Branneg Guthinol is another Smile Game Builder asset experiment. I just wanted to see if it worked properly. And it does!

He was created using Daz 3D Studio using the model George and wearing the Heracles outfit. The outfit is what inspired his introduction.

I doubt he’ll ever appear in any game, as it’s just an experiment and nothing else. It’s fun trying these things out for SGB. Now, if only I could make a 3D model of him!

And by the way, I also created the parchment graphic for the window to give a kind of Roman or medieval feel to the dialogue box. (I’ll cover that in this week’s tutorial.)