In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window.
Message windows are only the tip of the iceberg when it comes to customizing system assets. In Tutorial #30, I covered graphics not directly importable via Add Assets. They are the Game Over image, equipment items (status screen) and message wait cursor (animated).
Also mentioned in this tutorial is Branneg Guthinol, an ex-gladiator grown fat from his successes. He will be a character in a game planned RPG Maker MV game, The Gladiator Program: Genesis (some time in the future).
Meet Branneg Guthinol, indeed. He is a mean-spirited, ugly-minded, obese ex-gladiator, who delights in others’ pain, both observing it and inflicting it. Once, he was lean and muscular, an indomitable force in the Arena, before he was given the rudis (the wooden sword symbolizing his freedom). After becoming a rudiarius, he capitalized on his fame and amassed quite a fortune…
Branneg Guthinol is another Smile Game Builder asset experiment. I just wanted to see if it worked properly. And it does!
He was created using Daz 3D Studio using the model George and wearing the Heracles outfit. The outfit is what inspired his introduction.
I doubt he’ll ever appear in any game, as it’s just an experiment and nothing else. It’s fun trying these things out for SGB. Now, if only I could make a 3D model of him!
And by the way, I also created the parchment graphic for the window to give a kind of Roman or medieval feel to the dialogue box. (I’ll cover that in this week’s tutorial.)