Using Mixamo With Smile Game Builder’s B-Style Characters – Tutorial

No Comments

Jacob Mann has offered a comprehensive tutorial on using Mixamo with Smile Game Builder’s popular B-Style characters. And the best thing about this method is also compatible with Unity when exported with the Exporter for Unity DLC.

Video Tutorial

Support Tool for Making FBX Motions Files with Blender

There is a useful and necessary tool, called TimeSpanEndFixTool (provided by SmileBoom). It’s at the very bottom of the page.

What this tool does is fixes the end frame limit of 60fps so longer animations don’t play to the end.

SMILE GAME BUILDER Update: January 23rd, 2019

No Comments

This was announced on the SmileBoom Updates page.

SMILE GAME BUILDER ver1.11.4

  • We’ve fixed an error: it didn’t work when you select "Leader Only" in Revive Setting of Game Over Setting.
  • We’ve fixed an error: some GPUs make the editor terrain cursor shift/blink.
  • We’ve fixed an error: when you use "Escape Loop" in multiple loops, it escapes after the next first "End Loop".
  • We’ve fixed an error: some GPUs make a graphic left in the preview window, even if you delete a member in the "Starting Party".
  • We’ve fixed an error: "Heal by x% of Magic Attack" didn’t work properly on the field maps.
  • We’ve fixed an error: in the English version, the sentence when an event template was switched into an advanced event is grammatically incorrect.
  • We’ve fixed an error: a sample model, B3_Castle.fbx, is now FBX2014 Binary format.
  • We’ve fixed an error: it gives you an error when you cancel the overwrite save in the 3D Character Editor.
  • We’ve fixed an error: the “Monster Position” button in the event panel, "Place Battle", can be clicked even if the battle setting is the 2D battle system.
  • We’ve fixed: if it fails to save the data during the saving process, you can choose to revive the last saved data.
  • We’ve implemented: you can search event contents by text using "Event Search" window if you press Ctrl+F during the map editing.

Exporter for Unity 1.1.2

  • We’ve fixed an error: an import error shows up when you import exported project data using Unity2017.2.
  • We’ve fixed an error: an import error shows up when you import a model which contains more than 32 materials.
  • We’ve fixed: now you cannot export Unity project data in the game file folder.
  • We’ve fixed an error: if a model containing material animations is placed as an event, it doesn’t animate properly.

Smile Game Builder Tutorial #34 – Bug Fix

SGB Tutorial #34 - Skyrim Styled Book Reading
No Comments

This is a simple fix for the oversight bug from the Skyrim Styled Book-Reading tutorial, which I only noticed after the video was uploaded.

The bug occurs where pages of the first book in the multiple book choices showed right before transitioning to the second book.

I was going to put this in another video, but since it’s so short I figured it didn’t merit one, so here’s the fix:

Bug Fix

In the Check Cancel Reset event, simply add the following event command:

   Add Variable box #33 Book # = 0.

The final result should look like this:

SGB Tutorial 29 - Bug Fix
SGB Tutorial 29 – Bug Fix

And that’s it! Whichever book you choose now displays the pages correctly.

Bug Fixes in Version 1.7.0.10

Eldritch Bug
No Comments

Bug Fixes

The following bugs have been fixed in Version 1.7.0.10 (taken from SGB’s Announcements page on Steam):

  • We’ve fixed an error; when you overwrite 3D characters from importing, the overwrite processes sometimes don’t work properly.
  • We’ve fixed an error on Monster Tab; when you double click the option after select "Escape" of monster’s action, it gives you an error.
  • We’ve fixed an error of "Teleport Event" panel; after you erase the teleporting target event on the map, an error message will appear when you start editing the event including the "Teleport Event" panel. This event cannot be edited anymore.
  • We’ve adjusted the button of "Continue" on the top screen.
  • We’ve fixed an error; when you use the 3D battle background "Fortress", the characters are placed in the ground during the battle.
  • \Variable[x], represent a variable content with in the sentence, can be used on "Display Ticker Test" panel.
  • We’ve fixed an error on an event panel, “Advanced Variable Box Option”; if assigned characters or items were deleted from "Edit Game Data", these events might not be able to edit.
  • We’ve fixed the priority usage of system images; use placed materials within the game such as "Game Over" image.
  • We’ve fixed an error; when you change the configuration from the top screen, it doesn’t reflect it for the game.

Bug Fixes in Version 1.0.6.26

Eldritch Bug
No Comments

Bug Fixes

The following bugs have been fixed in Version 1.0.6.26:

  • In FPS mode, when you place an object which can be passing through (like bridges) close to hills or stairs, the player cannot go through under the objects.
  • In 3D battle, if the lead character performs at the end of the turn, the character sometimes goes forward to the edge of the display during selecting the next commands.
  • UTF-8 based 2 bytes letters for the auto-wrapping system added. The line feed system for certain languages have been solved.

Bug Found

The following bugs have been found and will be fixed in the next update.

  • With the Teleport Event panel, after you erase the teleporting target event on the map, an error message will appear when you start editing the event including the Teleport Event panel. This event cannot be edited anymore.
    Temporary Fix: To erase the teleporting target event, change the target to "This Event" on the Teleport Event first.