Jacob Mann has offered a comprehensive tutorial on using Mixamo with Smile Game Builder’s popular B-Style characters. And the best thing about this method is also compatible with Unity when exported with the Exporter for Unity DLC.
Support Tool for Making FBX Motions Files with Blender
There is a useful and necessary tool, called TimeSpanEndFixTool (provided by SmileBoom). It’s at the very bottom of the page.
What this tool does is fixes the end frame limit of 60fps so longer animations don’t play to the end.
The following bugs have been fixed in Version 126.96.36.199 (taken from SGB’s Announcements page on Steam):
We’ve fixed an error; when you overwrite 3D characters from importing, the overwrite processes sometimes don’t work properly.
We’ve fixed an error on Monster Tab; when you double click the option after select "Escape" of monster’s action, it gives you an error.
We’ve fixed an error of "Teleport Event" panel; after you erase the teleporting target event on the map, an error message will appear when you start editing the event including the "Teleport Event" panel. This event cannot be edited anymore.
We’ve adjusted the button of "Continue" on the top screen.
We’ve fixed an error; when you use the 3D battle background "Fortress", the characters are placed in the ground during the battle.
\Variable[x], represent a variable content with in the sentence, can be used on "Display Ticker Test" panel.
We’ve fixed an error on an event panel, “Advanced Variable Box Option”; if assigned characters or items were deleted from "Edit Game Data", these events might not be able to edit.
We’ve fixed the priority usage of system images; use placed materials within the game such as "Game Over" image.
We’ve fixed an error; when you change the configuration from the top screen, it doesn’t reflect it for the game.
The following bugs have been fixed in Version 188.8.131.52:
In FPS mode, when you place an object which can be passing through (like bridges) close to hills or stairs, the player cannot go through under the objects.
In 3D battle, if the lead character performs at the end of the turn, the character sometimes goes forward to the edge of the display during selecting the next commands.
UTF-8 based 2 bytes letters for the auto-wrapping system added. The line feed system for certain languages have been solved.
The following bugs have been found and will be fixed in the next update.
With the Teleport Event panel, after you erase the teleporting target event on the map, an error message will appear when you start editing the event including the Teleport Event panel. This event cannot be edited anymore. Temporary Fix: To erase the teleporting target event, change the target to "This Event" on the Teleport Event first.