Continuing with some Smile Game Builder furniture models, I decided to try a few more variations. The results turned out quite well. It’s good practice anyway.
As with previous table/chair models, I don’t know if or when these models will be released publicly yet, although I created them for Smile Game Builder.
Some more Smile Game Builder furniture assets: a small table and chairs. I also have a functional template for filling the bookcases modularly with books and objects, which are stackable.
They’re unavailable and may be game-exclusive, but I may release it as part of another models House Pack later. More details will follow later.
While experimenting with Smile Game Builder‘s graphics, I decided to try and beautify the windows. And this is the result.
I thought I’d share this, but I’m going to think of some proper themes!
There’s probably no need to do a tutorial on this, as it’s very easy, but I’ll write a blog tutorial later for reference.
I’ve been experimenting with some new texture techniques, so decided to try it out in a Smile Game Builder model. And this is the result.
It doesn’t look too bad. This is part of my "secret" model theme – and there IS a theme to the models I’ve shared. This is why there’s no tutorial until Sunday (back to the old schedule), plus I’ve been updating the blog – or trying to – on and off, and bringing it up-to-date.
Here are a few more Smile Game Builder models for my "secret" project, which I promise I’ll announce a bit later. These, and the models I post for awhile, ARE all part of that project.
I’m not happy with the texture though so might have to tweak it a little bit and start experimenting with some new texture techniques I learned. Most of the textures I use are created manually so it’s more challenging.
And it seems that the most popular guesstimate of what my model set – combined from Facebook and Twitter – was unexpectedly the "Old Ruins" set. Perhaps that’s a most wanted set.
I’m not, however, working on that right now. I’m still keeping it under wraps until I have a few more models. The screenshot is an example of some of them so far. As I gain more confidence in 3D modeling, I think I’m going to attempt on doing an old ruins set.
Work on my new Hi-Tex Terrain Resource Pack is underway. This has been something I wanted to do for awhile and now I’m comfortable enough to start work on the resource pack proper.
I have no release date (or pricing structure) in mind at the moment. However, I’d like to create a few more before deciding proper.
This is just a short post to show an experimental technique I’ve been working on, a Skyrim styled book-reading routine I recently put on Facebook.
The idea is to flip through the pages using the LEFT and RIGHT arrows to read the book’s contents, and then close the book with the CANCEL key.
There are two styles you can use:
- Single Book – Read a single book and flip through its pages.
- Multiple Books – Select the book you want to read and cycle through the pages of each.
The tutorial for this will be uploaded some time this month!
This is an experiment with animated graphics sequencing in Smile Game Builder. This is only an 8-frame sequence but it runs really smoothly. I’m quite pleased with the result!
I got the fire GIF from somewhere online (can’t remember where exactly) and the fire sound effect is from Freesound.org.