This week’s SMILE GAME BUILDER tutorial is up, the first one in a two-parter. And it’s all about campsites!
Video Tutorial
I recently bought and started playing Final Fantasy XV so, inspired by the game’s "havens" (campsites), where you can rest, save and talk to other party members, this tutorial is the result.
Campsites (Part 2)
Part 2 will expand on this idea by adding random battles or encounters, and more, which will be in a few weeks. In fact, I’ve received so many suggestions from visitors and followers that there may be room for a Part 3 as well!
This week’s Smile Game Builder Tutorial #55: Beam Me Up, Scotty! is uploaded. Enter passcodes to teleport to different maps via a teleporter or warp gate event. It’s a bit like the Teleport Mirrors in Might & Magic World of Xeen. Perfect for adding variety to your game!
Video Tutorial
Extended Version
There is no extended version of this tutorial, but check my social media – Twitter, Pinterest and Facebook – or this blog for updates.
This week’s Smile Game Builder tutorial, #34: Skyrim Styled Book-Reading, is online.
I show how to create a Skyrim styled book-reading system, where you can press the left and right keys to flip through the pages, and the cancel key to close the book.
Video Tutorial
Glitch
There is a glitch – more an oversight – in this video where the pages of the first book shows before the second book’s pages show.
The schedule for the next few tutorials is continuing the Crafting System with either mining or fishing (probably the latter). And then another Tips & Tricks video. I’d like to try and alternate the Crafting System, where every other weekend is a different part of crafting, evolving it into a comprehensive system.
This Tips & Tricks video is a multi-part tutorial on treasure chests.
The aim of this tutorial is to be as comprehensive as possible with as many methods as possible to add some dimension to your games.
Video Tutorial
It’s mostly based on the Complete Chests Tutorial I did for RPG Maker, converted for Smile Game Builder. Some methods from RPG Maker aren’t viable in SGB, but I’ve included them for consistency.
How many of you have played The Legend of Zelda (for the NES) and remember that "infamous" Forest Maze, where you need to find your way through the forest using specific directions? If you don’t, you’ll just wander aimlessly and won’t find your way out.
As you can deduce from the title, this tutorial aims to reproduce that, where you need to go in the correct directions to exit the forest or wander aimlessly in circles. Read More…