Good news for Smile Game Builder users. The latest update is actually a significantly useful one.
You can now import OBJ models instead of just FBX ones. Using OBJ is less proprietary than FBX and more universal.
A plethora of programs exist, both online and as downloadable software, to create 3D objects and export them to OBJ format. So with this update (currently still in beta), it opens the doors to 3D model creation. Since I’m a 3D noob, even I’ll be able to start creating models.
The second update is being able to increase the terrain height to 20. Imagine huge mountains or dizzying skyscrapers in your game! And when you reach the top, it’ll give you a fresh perspective on everything below.
As part of the ongoing experiments with the "Old Ruin" High Quality Assets, I created two more assets for Smile Game Builder. Except in package title, there’s no real theme yet. It’s been more of an experiment as inspiration strikes.
Stone Wall Terrain
The first is two different types of angular stone wall terrains for the "Old Ruins".
The second "Old Ruins" asset is a rock object. This is a retextured version of the existing rock object, imported and rendered through Blender as part of some ongoing experiments with texture and UVs.
Development on the "Old Ruins" assets will continue periodically.
I’m still learning how to use Blender properly, so objects will be few and far between for a while. However, I may still produce more terrain assets in the interim, along with various other graphics, such as windows.
Over time, I’ll add more to it and create a proper gallery showcase page when there are enough. Development will be ongoing on this, I think!
Although I’m not proficient at all with Blender, I’m determined to be. The idea here is to create matching high quality characters and objects, and then combine into a single resource pack for you to use.
The High Quality Assets I release will most likely not be free; however, once I’ve learned the essentials of Blender for creating things for SGB, I’ll also have a lot of free assets available for download.
This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes.
Initially, this was intended as a simple calendar system, but due to the nature of parallel events, it wasn’t working as it should. Parallel events need to be set up on each map to function properly. Read More…