The game won the Bitsummit Award in 2015, given to those stand-out games, and deservedly so! It’s a remarkable DLC with plenty unique animations and characters to use in your games.
All in all, this Smile Game Builder DLC is quite remarkable, notably for its animated motions, which are uniquely customized. It comes with 95 models in total including its color variations. And there are a few other surprises in it too, which I’ll let you discover on your own.
I would highly recommend this for all Iron Will fans, and those who aren’t familiar with it as well.
Good news for Smile Game Builder users. The latest update is actually a significantly useful one.
You can now import OBJ models instead of just FBX ones. Using OBJ is less proprietary than FBX and more universal.
A plethora of programs exist, both online and as downloadable software, to create 3D objects and export them to OBJ format. So with this update (currently still in beta), it opens the doors to 3D model creation. Since I’m a 3D noob, even I’ll be able to start creating models.
The second update is being able to increase the terrain height to 20. Imagine huge mountains or dizzying skyscrapers in your game! And when you reach the top, it’ll give you a fresh perspective on everything below.
I’ve had to prioritize things and spent my days off and the entire weekend in discussions with sponsors; going through legalese for several contracts; editing, rewriting and expanding one of my old novellas and looking for a publisher for it; and catching up on some chores.
This week is my last week at work before I have 2½ weeks off. During that time, I will certainly be making up for lost time and producing much more content, notably for Smile Game Builder, both on the blog and with videos. However, I’ll most likely have some RPG Maker content as well at some point.
If you do have questions regarding SGB, however, feel free to message me on Twitter, Facebook or YouTube, and I’ll do my best to answer them.
This is just a quick announcement regarding future tutorials.
From now on, although I’ve written many in advance, I won’t announce the week’s Smile Game Builder tutorials, as this seems subject to change frequently.
For the next few weeks, I’m going through the comments, requests and how-to’s I’ve received. And then put them in tutorials (if they’re viable). With some, I’ll revisit previous tutorials and show alternative methods.
I also have a number of "surprises" in store, notably during the weeks I have off.
In Vitra is a game in development for Smile Game Builder. Its release date has been set for March 25 and it’ll be available in English, Japanese and German. And it looks awesome and a lot of fun to play!
In Vitra is a fantastic role-playing game with a turn-based combat system. It will lure you into the mysterious world of Vitra. After years of relentless battles against horrible monsters, finally, peace seems to return to Vitra – when suddenly a strange illness spreads throughout the land. When his grandmother is struck by a serious disease, young Noa and his friend Luke embark on a quest for a cure. But their adventure turns out to be more challenging than they thought. To prevent the plague from spreading even further they have to trace it back to its true origin. Together with the pharmacist’s daughter Lee-Belle and the young priestess Billa Noa and Luke begin their perilous journey far away from any human settlement. They have to face more and more fearsome creatures. And in the course of their adventure the four friends surprisingly come across an even bigger secret.
Join our four friends as they venture deep into the lush green lands of Vitra. Discover a fantastic world full of monsters and mysteries. Find out more about Vitra’s dark past and reveal the well-kept secret of the dangerous affliction. Bumblebee
Experience a fantastic top-down role-playing game
15 hours of pure JRPG fun
Immerse yourself in an exciting fantasy story full of surprises
Embark on a dangerous journey and solve the mystery of Vitra
Face dozens of lovingly designed creatures that inhabit the dark and unpredictable part of Vitra
Learn countless spells and skills including a tier system
Test your mettle with the challenging turn-based combat system
It’s a journey. One of discovery and rediscovery. Even bugs and other anomalies can teach us things, not only about game development, but also sometimes about ourselves, about our limitations and, perhaps, areas we need to improve.