Smile Game Builder Tutorial #58: Tips & Tricks (Part 9)

Smile Game Builder Tutorial 58: Tips & Tricks (Part 9)
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The SMILE GAME BUILDER Tutorial 58: Tips & Tricks (Part 9) video is up. It includes animated terrains and console-like commands for effects, such as flash screen and shake screen.

Tutorial Video

Future Tutorials

The concept of console commands has inspired me and given ideas to expand the "console" for other things, which I’ll put in a future tutorial.

Smile Game Builder Tutorial #57:
Local Variables (Part 2)

Smile Game Builder Tutorial 57: Local Variables (Part 2)
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The Smile Game Builder Tutorial #57, Local Variables (Part 2), is a very short continuation of last week’s video, focusing on tweaking the 4-Direction Compass common event using Local Variables.

Tutorial Video

I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…

Smile Game Builder Tutorial #29: Tips & Tricks (Chests) – Part 1

Smile Game Builder Tutorial 029: Tips & Tricks (Chests - Part 1)
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This Tips & Tricks video is a multi-part tutorial on treasure chests.

The aim of this tutorial is to be as comprehensive as possible with as many methods as possible to add some dimension to your games.

Video Tutorial

It’s mostly based on the Complete Chests Tutorial I did for RPG Maker, converted for Smile Game Builder. Some methods from RPG Maker aren’t viable in SGB, but I’ve included them for consistency.

The sections covered in Part 1 are:

Part 2 will continue in next week’s tutorial, including evading/disarming traps and defeating all monsters before the chest appears.

Smile Game Builder Tutorial #16:
Relationship System

Smile Game Builder Tutorial 016: Relationship System
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This tutorial shows how to create a basic relationship system, where the player gives gifts to female NPCs to build "likeability".

Each NPC has a "relationship rating", which, when it’s high enough, gives the option for marriage if a rainbow amulet is in the player’s possession (an idea borrowed from Skyrim). Read More…