NEWS: Live-Streaming Smile Game Builder

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At the beginning of this week, I started live-streaming SMILE GAME BUILDER. And I’d like to make it a regular weekly occurrence.

Tutorials Live-Streams

The initial idea behind the live-stream was that it would be a means to return to the video tutorials, especially as it’s been quite a while since my last tutorial.

You can watch the video below or at YouTube.

More Smile Game Builder Tutorials

I’m certainly going to continue live-streaming the SGB tutorials, scheduling them every Sunday at 10pm GMT/2pm PST/5pm EST.

I had planned on making these live-streamed videos "official" parts of the Tutorials & Showcases Playlist.

This will probably not apply any more, since I’m inevitably getting back to the tutorials soon. And I’ll be able to draw on materials from the live-streams, as well as other sources, for them.

Developing Tutoria for Live-Streams

Smile Game Builder - Tutoria: Developing A Live-Stream Game
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What Is Tutoria?

As many of you already know, I started live-streaming SMILE GAME BUILDER on YouTube, specifically for developing Tutoria, the lands in which the game takes place.

Tutoria Basic Map - SMILE GAME BUILDER
Tutoria Basic Map – SMILE GAME BUILDER

Tutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today).

It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.

Connecting them is a man-made bridge in the east, referred to simply as the Crossing, and an isthmus in the west known as the Dragon’s Causeway. The capital of Kryuth is Ancieryth and Aetios’s capital city is Cloverleaf.

The above image provides a very basic layout of what Tutoria is meant to look like. Details will inevitably change as development continues throughout the live-streams and the map itself might change over time. (The map was created on Inkarnate, an online map creator. You do need an account to use it, but you can still make some useful maps even with the Free version; the Pro version isn’t that badly priced either.)

The Purpose of Tutoria

The basic idea behind Tutoria – and the purpose of the live-streams on YouTube – is to create a game from start to finish (however long it takes) and then to post-process it in Unity so that it can then be downloaded and played by all.

It isn’t a serious attempt at game making! It’s simply to create a game over the course of one- or two-hour streams for others to watch. And that’s it!

As I develop Tutoria during the live-streams, I’ll also revisit some of my older video tutorials and bring them more up-to-date. Plus I’ll demonstrate how to create some of the graphics for the game, including icons, effects, and so on. This essentially makes it a tutorial live-stream with the end-goal of a completed game.

Incidentally, Sana of SmileBoom suggested the name "Tutoria" some time ago because I initially wanted to create a series of videos dedicated to creating a short game in SMILE GAME BUILDER based on my tutorials. And it stuck! Hence why it’s so named now.

Giveaways!

During live-streams I’ll be giving away free stuff! Everyone likes free stuff, right?

This could be anything from Title screens to Game Over screens to assets that I create. In last week’s stream, I gave away a Title screen of a nice fairy sitting on a toadstool in a fairy ring.

In the beginning, these giveaways will be sporadic, pretty much as and when I feel like it, but over time, they’ll become a regular feature for all the Tutoria streams. I’ll usually announce this on Twitter and Facebook.

The rules for receiving these freebies (as they become available) are:

  • You must say "Hi!" during the live-stream (even if you say nothing else).
  • After the live-stream, you must contact me on Twitter or Facebook, or in Discord, with the name you used during the stream.
  • You must NOT use them in anything but SMILE GAME BUILDER.
  • You must NOT share them with anyone else or on any other website. (Of course, you can still use them in your games if you want to.)

That’s it!

A final note about the giveaways: In time, these free assets will make their way in packs on the Gnome Treasure online store and Itch.io. So if you want free copies you can collect them in the live-streams only!

Tutoria Live-Streaming Schedule

Live-streams for Tutoria were initially scheduled for Fridays. I had to fit this into my shifts at work. Now that they’ve changed slightly to Tuesday, Wednesday and Saturday, however, it makes it easier to work with as far as game development as a whole is concerned.

Starting this weekend, I’m rescheduling these live-streams for Sundays because, being the weekend, and based on the feedback I’ve also received, this seems to be a more convenient slot for a people to attend.

News: Live-Streaming SMILE GAME BUILDER

SMILE GAME BUILDER Live-Stream
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Live-Streaming Schedule

From now on, I’m going to live-stream SMILE GAME BUILDER only to continue building Tutoria, a game created from scratch, start to finish during the streams.

I’ve wanted to do this for quite some time; I just wasn’t in a position to do so. Since upgrading my computer and Internet speeds, it’s now viable to live-stream at a decent speed and quality, usually at 1080p.

As many of you probably know by now, I already started live-streaming SMILE GAME BUILDER, intending on creating a game from scratch, start to finish, during the stream. So far its schedule has been every Saturday at 10pm GMT/2pm PST/5pm EST, but I’m now aiming for twice per week to continue its development.

Next week the stream is scheduled for Friday and Saturday. However, as of the week commencing 25 March 2019, my work hours change, so live-streaming will be rescheduled for Thursdays and Fridays Sundays.

Developing Tutoria

The idea behind developing Tutoria is to creating a full game from start to finish, including any necessary graphics during the stream.

It also serves tutorials and additional techniques in SGB, some of which are based on many of my old tutorials (updated to the current version) and some are new ones.

During live sessions, viewers will be able to offer suggestions for shaping the way Tutoria evolves. Although I’ve written an outline for the underlying storyline, in the beginning I probably won’t worry too much about it. As the game develops, however, that plot will be adhered to more as it’s gradually fleshed out.

Viewers can also ask questions about SGB in general in chat (or talk amongst themselves) and I’ll answer as many of them as I can – if I can!.

Only on YouTube

I will only live-stream this on YouTube.

The reason for this is simple: I don’t care for Twitch. Sorry!

I’ve tried to stream on Twitch – and, indeed, tried to like the platform – but I simply can’t do it. Until now, I’ve multi-streamed on both platforms, sometimes smoothly, sometimes with a few hiccups. Many people like Twitch; I don’t.

Twitch tends to "expire" videos after a set amount of time. One way to bypass this is to "highlight" videos, which is somewhat of an inconvenience. YouTube does no such thing. Besides, I’m more established on YouTube and, rather than having too many fingers in too many pies, as a sequitur being able to eat one pie is better and easier.

Game Completion

When the game is finished (however long it takes), it’ll be fine-tuned – including post-production through Unity – and released for all SGB users to play.

The link will then be available on my Itch.io account and it’ll be freely available for download.

Change “Now Loading…” Text – SGB/Unity

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Here’s a very small snippet on how to change the "Now Loading…" text in between scenes in Unity after you’ve exported your game.

Properties.cs

Navigate to and open Assets/src/fakemy/Properties.cs.

Replace "Now Loading …" with text of your choice.

Notes on Editing

I recommend using Visual Studio to edit Unity files because you can auto-synchronise editing with Unity.

Cool Suggestions

Some of the edits suggested by members of the Discord Server are:

  • Initializing…
  • Error 101
  • Installing virus //////// __ 80%

Smile Game Builder Tutorial #59:
Campsite (Part 1)

Smile Game Builder Tutorial #59: Campsites (Part 1)
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This week’s SMILE GAME BUILDER tutorial is up, the first one in a two-parter. And it’s all about campsites!

Video Tutorial

I recently bought and started playing Final Fantasy XV so, inspired by the game’s "havens" (campsites), where you can rest, save and talk to other party members, this tutorial is the result.

Campsites (Part 2)

Part 2 will expand on this idea by adding random battles or encounters, and more, which will be in a few weeks. In fact, I’ve received so many suggestions from visitors and followers that there may be room for a Part 3 as well!

Smile Game Builder Tutorial #58: Tips & Tricks (Part 9)

Smile Game Builder Tutorial 58: Tips & Tricks (Part 9)
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The SMILE GAME BUILDER Tutorial 58: Tips & Tricks (Part 9) video is up. It includes animated terrains and console-like commands for effects, such as flash screen and shake screen.

Tutorial Video

Future Tutorials

The concept of console commands has inspired me and given ideas to expand the "console" for other things, which I’ll put in a future tutorial.

Smile Game Builder Tutorial #57:
Local Variables (Part 2)

Smile Game Builder Tutorial 57: Local Variables (Part 2)
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The Smile Game Builder Tutorial #57, Local Variables (Part 2), is a very short continuation of last week’s video, focusing on tweaking the 4-Direction Compass common event using Local Variables.

Tutorial Video

I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…

Smile Game Builder Tutorial #56:
Local Variables (Part 1)

Smile Game Builder Tutorial 56: Local Variables (Part 1)
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This week’s Smile Game Builder tutorial #56: Local Variables (Part 1) is online. It showcases Local Variables and some of the things you can do with them.

Tutorial Video

Part 2

Part 2 will be uploaded next week, with more techniques for using Local Variables.

Live-Streaming Smile Game Builder

I’ll be live-streaming Smile Game Builder more regularly soon, including collabs, simultaneously multi-streaming to Twitch and YouTube.

In fact, I already tested this on Friday July 6, 2018, on Twitch and YouTube.

This was a test to see how efficiently it worked and it seemed to go well, so I’ll use this format from now on!

Smile Game Builder Tutorial #53 – Let’s Party!

Smile Game Builder Tutorial 53 - Let's Party
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This week’s Smile Game Builder tutorial, ෡ Let’s Party!, is all about party and party members. Thanks, notably to the Version 1.11 update, you can do much more with your party members, including the caterpillar effect we no doubt know so well from RPG Maker.

Video Tutorial

Extended Version

There is no extended version of this tutorial, but check my social media – Twitter, Pinterest and Facebook – or this blog for updates.

Next Tutorial

I’ll decide on next week’s tutorial next week. Hopefully back on track with Doors again.

Smile Game Builder Tutorial #51: Tips & Tricks (Part 8)

Smile Game Builder Tutorial 51 - Tips & Tricks (Part 8)
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This week’s Smile Game Builder Tutorial is #51, Tips & Tricks (Part 8) is finally up. It focuses mostly on tips using the new 1.11 update.

Video Tutorials

There are two versions of this tutorial, the short version and the extended version. Extended versions have extra tips, tricks and features in them. Watch the version you prefer.

Extended Version – DailyMotion

https://dai.ly/x6kl4ab

More DailyMotion Videos: You can watch more videos in the DailyMotion Tutorials & Showcases Playlist, which includes extended versions of tutorials and showcases of some of my assets.

Short Version – YouTube

More YouTube Videos: You can watch more videos in the YouTube Tutorials & Showcases Playlist, which includes all the previous tutorials, as well as some of my RPG Maker stuff.

Tutorials in Video

  • Change Character Names
  • Names in Message Windows of Added/Removed Party Members (Extended Version)
  • Random Guardians (Two Ways)
  • Random Guardians (One Way)
  • Inventory Slots

Reasons for Two Versions

This will become the norm from now on: A "smaller" version for YouTube and an "extended" version elsewhere. (I’ll write an article on the reasons for short and extended tutorial versions to explain the logic behind this a bit later.)