The final models for the Smile Game Builder Hi-Tex House Pack 1 are done. The release date is on schedule for later this month, although I’m not sure of pricing just yet. I’m finalizing the terrains, models and naming conventions, and doing some final testing, before release.
I’ve been going through my extensive "To Do List" and tackling one thing at a time, slowly but surely, starting with the more graphic heavy stuff. That is, now that I know exactly what my new computer is capable of!
There won’t be a tutorial this week, but starting next week the tutorials will resume as normal. And also next week (or the week after that) I’m going to start live-streaming. I’m moving more towards streaming Elder Scrolls Online and will also try some Smile Game Builder stuff.
To Do List Progress
For those who are interested, this is what I’ve crossed off the To Do List so far:
Hi-Tex House Terrain Pack
The pack is almost finished. I’m doing some final tweaks and adjustments before its official release. There are 291 assets in this pack (69 Stucco Wall, 69 Stucco/Red Brick Wall, 69 Stucco/Orange Brick Wall and 69 Stone Wall terrains), 11 Floor terrains and 4 models (1 matching lintel model for above doors and 3 table variations).
I’ve been working on revamping the format and layout of my tutorials (hence the delay), including some in-between movie sequences. This is taking the longest time, of course, but that part is almost finished. And you can see some of them in the next tutorial.
Testing Games & Assets
I’ve received a lot of SGB games and assets over the past year. Unfortunately, because Dinosaur wasn’t quite capable, I wasn’t able to record and play at the same time. The new computer can do just that, so to start, these are the games I’ll be play-recording to begin with over the course of the next few months:
» In Vitra (finally!)
» I Am Here
» A Healer Only Lives Twice (from the DLC).
Because I have Thursday through Sunday off, most activities will take place on these days. With the exception of Sunday’s regular tutorials, there probably won’t be a regular schedule for the other things, so I’ll keep you updated here.
Bear with me with the tutorials, they ARE resuming soon!!
Here’s a quick update on the Smile Game Builder tutorials. I’m waiting for my new computer to arrive (scheduled for next week) before continuing with the tutorials. And then once the computer is here and set up, the tutorials are going to be restructured a bit.
Besides, I’ve been focused on the Hi-Tex Packs so that they can finally be released this month, starting with the House Terrain Pack. And talking of which, here’s what the pack contains so far:
- Stucco Wall Terrain (69)
- Stucco/Red Brick Wall Terrain (69)
- Stucco/Orange Brick Wall Terrain (69)
- Stone Wall Terrain (69)
- Floorboard Terrain (5)
- Lintel Model (1)
I’m doing some last minute testing and tweaking, so these may change before the final release.
The Hi-Tex House Terrain Pack 1 for Smile Game Builder will be released this month. It contains 250+ different house wall terrains and variations, comprising Stucco, Red Brick, Orange Brick and Stone, and includes various lintels for placing above doors.
I’m fine-tuning it and doing some final tests before its release date at the end of the month, maybe sooner, but I’ll announce it officially nearer the time. I have decided on a base price for the pack, which is still subject to change, and this too will be announced.
These are some ore models I’ve been working on for Smile Game Builder, designed for use in my new crafting system, which are also part of the Hi-Tex Packs as well.
The next modeling project I’d like to work on is a variety of rocks, so that’s where I’ll shift the modeling over the next few weeks.
Yesterday, to celebrate the fiftieth video in my Smile Game Builder tutorials series, I decided to finally do the exporting to Android tutorial. However, it took an inordinate amount of time to do and my computer crashed several times. I was so frustrated I gave up on it for now.
Unfortunately, any SGB/Unity tutorials I had scheduled will now have to wait; my computer just can’t handle it. So I’m saving up for a new computer. If you’d like to donate towards this, you can use my PayPal. Any amount will be greatly appreciated and will go towards the new computer, allowing me to create more tutorials and start live-streaming, notably more AAA games.
Regular tutorials will continue as normal, however, including bringing my older tutorials up-to-date in line with the current build updates.
This is a demo video of the official intro for Otherworld: Through the Veil for Smile Game Builder, which I’ve been working on – on and off – for quite some time.
Intro Demo Video
As further progress is made, I’ll post further updates on the game.
I’ve been working on some lintels for Smile Game Builder so you can walk underneath to the door. This one needs a teeny bit of tweaking, but you can walk through the door. It always bothered me that there was this wide-open space above doors, so I decided to resolve it.
This will be included in the Hi-Tex House Terrain Pack as a bonus model when it’s complete.
This is just a quick update on what’s going on and a few plans. I was feeling "off" yesterday so didn’t do a whole lot. And I’m back in work Tuesday. I’m slowly getting into a routine though, so it’ll make this new time management system I have more flexible around work.
So the plan is that I’m first focusing more on revamping and updating the blogs, bringing them up-to-date and tweaking them. They will then be ready for the new branding.
The second focus is on finishing the Smile Game Builder Hi-Tex Terrain and House Terrain packs so they’ll be ready as a single pack.
And starting next week, I’ll be back to the regular once-per-week video tutorials for awhile before transitioning properly to two tutorials per month, either as two videos or one video and one blog post.
Bear with me during this time. I’m getting back on track slowly but surely!
The Hi-Tex Terrain House Pack 1 for Smile Game Builder is finished. There are 65 terrains in this pack with a number of variations for you to use.
The release date and price of this resource pack are yet to be decided.