While experimenting with Smile Game Builder‘s graphics, I decided to try and beautify the windows. And this is the result.
I thought I’d share this, but I’m going to think of some proper themes!
There’s probably no need to do a tutorial on this, as it’s very easy, but I’ll write a blog tutorial later for reference.
In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window.
Message windows are only the tip of the iceberg when it comes to customizing system assets. In Tutorial #30, I covered graphics not directly importable via Add Assets. They are the Game Over image, equipment items (status screen) and message wait cursor (animated).
Also mentioned in this tutorial is Branneg Guthinol, an ex-gladiator grown fat from his successes. He will be a character in a game planned RPG Maker MV game, The Gladiator Program: Genesis (some time in the future).
Another Smile Game Builder custom window, this time parchment. It could be used for a fantasy or medieval theme.
All custom windows I’ve created will be released soon.
Some new custom windows I created for Smile Game Builder, this time with a futuristic theme. These could be used in conjunction with the SCI-FI Pack by Free Assets Smile Game Builder. Read More…
These are some test screens for my new Final Fantasy XI inspired customized window for Smile Game Builder.
I’m very pleased with the results. And this is also available for RPG Maker.