Tutorials: Complete List

This is the complete list of tutorials I’ve done, along with their descriptions and post links.

#1: Short Overview

This is just a short overview of SMILE GAME BUILDER. It provides a brief introduction to the engine to showcase its features.

It’s based on its initial release and doesn’t include subsequent updates.

#2: Creating Maps Overview

This tutorial shows the basics of navigating the map in the editor, placement of tiles and adding events.
#3: Events Overview

This tutorial goes through each of the preset events, one by one.

It’s not intended as a comprehensive how-to, but as a very basic, quick tutorial to showcases what’s available, focusing on customizing some of the preset events and a brief overview of the events tree.

#4: Working with Events

This tutorial delves further into preset events and the events tree.

This is a very basic, quick tutorial, covering many aspects of events creation, including customizing presets, creating your own and some other useful event tips, such as doors and chests. And leading to creating and manipulating more advanced events using what they have.

#5: Characters & Party Members (Part 1)

This multi-part tutorial shows how to add characters who will join your party on the map.

Each party member requires an item or condition to join. Part 1 demonstrates how to set them up using a combination of presets and advanced editing.

#6: Characters & Party Members (Part 2)

Continuing with Tutorial #4, this one focuses on more complex event routines.

Two more party members are added: Ignaz (who wants money) and Lisa (who wants an egg). They’ll join your party if you give them the items.

#7: Characters & Party Members (Part 3)

In this tutorial, another party member, who requests a random item before joining the party, is added.
#8: Characters & Party Members (Part 4)

This tutorial shows other ways of recruiting party members:

● If a certain character is in the party
● If a certain location has been visited
● If a certain monster has been defeated

¶ These are suggestions from visitors and subscribers.

#9: Working with Conditions (Part 1)

This tutorial demonstrates how to use conditions effectively in Smile Game Builder, including what they are and how they function.
#10: Working with Conditions (Part 2)

With this tutorial, an event is set up where a woman approaches the player after they have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest.
#11: Controlling the Camera

This tutorial shows how to use the cameras to create some stunning effects, such as for cut scenes and map panning.

Also in this tutorial is how to set up a quick event to allow you to view conversations from the first-person perspective, switching between characters as they talk.

#12: Advanced Variables (Part 1)

The advanced variables allows more scope when manipulating variables. It can be used for things like storing date and time, player stats and camera settings.

¶ This is an overview of the Advanced Variables only to see what’s available.

#13: Time and Date

This tutorial is an overview of using time and date (originally planned for a basic calendar system).

It also demonstrates how you can use and display the local system time in message boxes.

Note: There is an issue with adding to the time, where it goes beyond 24 hours and not resetting to zero, which has a knock-on effect on updating days. This is not due to a bug in SGB but in the fact that you’re using the system‘s internal clock. If, however, you duplicate the time/date parallel event on each map the time and day WILL update correctly.

#14: Pictures

This tutorial showcases how to manipulate pictures, plus a Compass HUD that moves according to direction and a basic splash screen.

● Compass HUD
● Splash Screen

#15: Event Triggers

In this tutorial, I make use of triggers, notably the autorun and parallel triggers.

The idea is to set up a meeting with three characters. Once they’ve all been summoned, a message will appear telling you to return to the house for the meeting.

#16: Relationship System

This tutorial shows how to create a basic relationship system, where the player gives gifts to female NPCs to build "likeability".

It’s open-ended, so can be used for other things, such as an alignment system or a good vs evil system.

¶ This was a suggestion/request by SmileBoom’s Product Manager.

#17: Tips & Tricks (Part 1)

A short tutorial dedicated to small tips and tricks to enhance or build your game, things that don’t really fit larger tutorials and FAQs.

The topics it covers are:

● Event Contact
● Strafing
● Cancel Image with A Key
● Warp Gate Choose Location
● Access Area at A Certain Level

#18: New Features v1.0.6.0 - 3D Battle, Player Direction & VR

A showcase of some BIG new features for SGB version (updated 23 December, 2016).

● Events Display Mode
● VR
● 3D Battle
● Event/Player Direction
● Other Updates

#19: Player Direction

This tutorial focuses on Player Direction and what can be done with it.

Although its main purpose is to create a fully functional Compass HUD using player direction and normal/first-person modes, the tutorial also shows other uses as well (chests/signs and doors).

● Player Direction
● Chests – Open from the front
● Signposts – Read from the front
● Doors – A better method of going through internal doors (the "Brute Force Method")
● Compass HUD – Compass moves with player direction

#20: Tips & Tricks (Part 2)

Some more tips and tricks for Smile Game Builder, things to enhance or build your game or things that don’t really fit larger tutorials and FAQs.

The topics it covers are:

● Bridges
● Effects Events
● More Than 4 Choices
● Environmental Effects Conversation Choices

#21: Cut Scenes

This tutorial focuses on cut scenes and how to create an effective method to use them.

The idea is to show how to set up a basic cross-map cut scene, where a knock on the door results in a message from the Temple, ultimately setting the scene for the main storyline.

It’s easy to configure the sequence of events using a single variable – not multiple switches – and activate them in order.

#22: Event Overlays

This tutorial shows how to create a text image as you approach certain areas. Here, approaching the front door will say "Open" and approaching Marie will say "Talk". When you move away the text will disappear.

¶ This works in normal and first-person views. It only applies to stationary events, not moving events.

#23: Tips & Tricks (Part 3)

More tips and tricks that don’t fit into full tutorials.

The topics it covers are:

● Simple Barrel Pushing Puzzle
● Timed Spotlight
● Climbing Up and Down Ladders (Realistically)
● Switch Activated/Deactivated Trap

#24: Simple Crafting System (Cooking)

In this tutorial, I’m setting up a basic crafting system, specifically for cooking, using eggs and lemon balm as the ingredients.

You need to have a recipe book before you can make anything and, with the correct ingredients, you can create a fried egg, an omelette and a healing potion.

¶ This is part of a larger system that includes mining, fishing, and general crafting. And it’s something that can be greatly expanded as time goes on.

#25: Simple Crafting System (Mining)

A continuation of #23, this tutorial focuses on Mining.
It’s a complete setup with a Mine (for ores) and a Smelter (for ingots) for you to craft weapons, armour or tools. You can then use the Cooking template to create your own items.
#26: Zelda-Like Forest Maze

A nod to The Legend of Zelda (for the NES), where you need to find your way through the forest using specific directions. If you don’t, you’ll wander aimlessly.

Once you’ve successfully navigated the maze, however, you’ll emerge onto a new map, the final destination.

#27: Tips & Tricks (Part 4)

This Tips & Tricks tutorial is a roundup of some of the requests and how-to’s I’ve received.

The topics covered are:

● Stopping Map Autorun Events
● Doors Revisited
● Random Encounters or Events
● Walking on Water or Ice

#28: Tips & Tricks (Combat)

This Tips & Tricks tutorial primarily focuses on combat (as the title states) and includes some answers to a few FAQs and how-to’s that I’ve been asked and have seen asked.

The topics covered are:

● Fog of War Effect (FAQ)
● Action Battle System (FAQ)
● Final Fantasy Mystic Quest Battlefield Simulation
● Setting 3D Battle Backgrounds/Characters
● Pokemon Style Combat Simulation

#29: Tips & Tricks (Chests) – Part 1

This Tips & Tricks tutorial primarily focuses on chests and the various methods of using them, intended as a comprehensive tutorial on chests.

The topics covered are:

● Basic Chest
● Locked Chest
● Random Contents
● Combination Lock (Updated in Tutorial #??)
● Trapped Chests
● Picking Locked Chests
● Monster-In-A-Box
● Items by Character Level
●Items by Character Level (Alternative Method)
● Front Opening (Covered in Tutorial #18)
● Random Gold (Not Possible)

#30: Tips & Tricks - Chests (Part 2)

Continuing with the Tips & Tricks tutorial on chests (from #28), these are more simple and straight forward techniques, intended as a comprehensive guide, based mostly on the Complete Chests Tutorial I did for RPG Maker.

The subjects covered are:

● Multiple Keys to Locked Chests
● Evading Traps
● Disarming Traps
● Respawning Chests
● Defeat All Monsters
● Count # Chests Opened
● Teleportation Chest (Portkey)
● Teleportation Chest (Apparition)
● Chest Blocked by Fire
● Chest Blocked by Ice
● Magically Sealed Chest

#31: Battle System

This is an overview tutorial on Smile Game Builder’s Battle System and my own thoughts on it.

The topics covered are:

● Battle (Game Data)
● Character Stats
● Character Battle Commands
● Monsters
● Monsters – Basic Settings
● Monsters – Resistances
● Monsters – Action in Battle
● Spawning Monsters on Maps
● Battle Backgrounds
● Monster Position

#32: Animated Pictures

This is just a short and simple technique to add sequential animated images to Smile Game Builder.

These could be used for a variety of things and effects, including cut scenes.

#33: Advanced Crafting (Cooking)

In the Advanced Crafting (Cooking), a Cooking Level and Cooking XP system is set up. This can easily be adapted for other crafting areas and will be used for future crafting tutorials.
#34: Skyrim Styled Book-Reading

The Skyrim Styled Book-Reading tutorial demonstrates how to create a Skyrim styled book-reading system, where you can press the left and right keys to flip through the pages, and the cancel key to close the book.

It covers:

● Single Books
● Multiple Books

Note: There is a glitch – more an oversight – where the pages of the first book shows before the second book’s pages show. The solution is here.

#35: Customizing Graphics ("Hidden" System)

This tutorial shows how to customize some of the "hidden" graphics, i.e. those not directly importable via Add Assets.

They are the Game Over image, equipment items (status screen) and message wait cursor (animated).

#36: Advanced Variables (Part 2)

A tutorial delving more into the advanced variables and what else you can do with them.

The topics covered are:

● Event Height
● Fake Windows Error Message
● Camera Mode

#37: Customizing Graphics - Message Windows

An insight into customizing more of the system graphics.

This focuses specifically on customizing message windows and how they’re structured in SGB.

#38: Creating A Public Game

Here, I go through the process of creating a game – from start to finish – once you’ve created your game.

This is for creating Windows only games, but in future tutorials I may cover other formats as well.

#39: Tips & Tricks (Part 5)

Here are some more tips and tricks, including answers to some how-to comments.

● Enter/Exit in 3D View
● Locking moved events after exiting/reentering maps
● Climbing up/down terrain

#40: Customizing Graphics - Terrain

This tutorial shows how to create basic terrains (the building blocks of maps) in Smile Game Builder.