Announcing that I’m no longer creating 3D models assets packs for Smile Game Builder. Modular Market Packs I made this decision following the release of the Modular Market Packs Volume 1 and Volume 2. The original concept for these packs was to provide game developers with a means to mix […]
This is a playthrough of my own game, The Untitleds, which was submitted to the Smile Game Builder RETURNERS 2022 Game Jam (hosted by AmalgamAsh). In the video, I added some personal commentary and a brief look at some of the upcoming and planned functions and features for the future. […]
The Smile Game Builder RETURNERS 2022 Game Jam (hosted by AmalgamAsh) is now on! Get your creative juices flowing and participate! Ash’s Promotional Video Will Wulfy Join? I stated after the previous game jams that I would neither host nor participate in any jams for awhile. Despite many requests – […]
Many of you are no doubt aware of my Hi-Tex Market Pack assets. For those who aren’t, these are high-texture assets I created to implement a kind of hybrid medieval market in your games as part of my ongoing "Hi-Tex" range for Smile Game Builder (SGB). Although first released in […]
In this tutorial, Smile Game Builder’s default menu will have a background image and its own background music as well.
Here’s a free Game Over screen for SMILE GAME BUILDER, depicting a sword embedded in a pile of bones. I created more Game Over Screens for you to download and use in your games. They’re blank so you can add your own text to them. You can use them in […]
The Anatomy of A Terrain is a new series of short videos in the Tutorials Extra playlist dedicated to creating terrains. The series teaches how to create terrains, from basic to advanced to animated terrains. Video Tutorial The first vide in the series covers a basic, simple terrain. Parts 2 […]
AmalgamAsh brings us another very useful and unique video, this time on how to "recycle" switches (using string variables specifically) to save maxing regular switches. Watch the Video Expanding This Idea Here’s an idea to expand string variables to toggle switches: What about typing commands on a computer or console […]
Market Pack Vol. 1 v1.2 — Release Date Optimization on v1.2 of the Modular Market Pack Vol. 1 is nearing completion. I deferred its original November release because I’d like to make sure this pack is as optimized as possible, especially with expandability in mind (for future packs). The purpose […]