This video is on using SGB’s message controls to enable things like bold, italic, underline, font size in message windows. Tutorial Video
AmalgamAsh brings us another very useful and unique video, this time on how to "recycle" switches (using string variables specifically) to save maxing regular switches. Watch the Video Expanding This Idea Here’s an idea to expand string variables to toggle switches: What about typing commands on a computer or console […]
Market Pack Vol. 1 v1.2 — Release Date Optimization on v1.2 of the Modular Market Pack Vol. 1 is nearing completion. I deferred its original November release because I’d like to make sure this pack is as optimized as possible, especially with expandability in mind (for future packs). The purpose […]
AmalgamAsh succinctly explains how "switches" work. Although the video targets Smile Game Builder, the same applies to other RPG making software. Video: How Do RPG Making "Switches" Work? (Global, Local Switch Explanation and Examples!) Smile Game Builder’s "Local Switch" is the same as RPG Maker’s "Self Switch". Smile Game Builder […]
I created a glass door with see-through glass, continuing with the experimenting with transparency in Smile Game Builder. Video Showcase Tutorial for SubscribeStar Patrons A full tutorial on how to create transparent glass or windows in SGB is coming soon exclusively to monthly SubscribeStar patrons.
I started experimenting with cobweb models in SMILE GAME BUILDER. And here’s the result. Someone suggested awhile ago that I create cobwebs. At the time, I didn’t know how to but, as my experience with Blender grows, so too does my experience with creating SGB models. The next step is […]
Market Pack Vol. 1 – Update v1.2 The Market Pack Vol. 1 is receiving a major update. I decided to do this before expanding the series further. The main goal of this update is to optimize the models and textures, especially with consistency and proper alignment in mind. Update v1.2 […]
This is a fabulous example of what can be achieved in SMILE GAME BUILDER if you put your mind to it. 前にスマイルゲームビルダーで射撃イベント作ったなぁ出来る事が少ない分、創意工夫で色んなものに挑戦するのは楽しかったTranslated: I made a shooting event with Smile Game Builder before, so it was fun to try various things with ingenuity because there are few things I can do.#SMILEGAMEBUILDER […]
The Compass 4-Direction common event allows you to display a compass to show which direction the player is facing. There is, however, a flaw in the event where it only works in first-person view and not in normal view. This video fixes the preset to work in both normal and […]
This is the introduction to the new tutorials series, The Explorer’s Guild. Throughout the series, we’ll create a system to include guild ranks, jobs, recruitment, crafting, battles, skills, house building, bounty hunting, and much more! Watch Introduction to the Explorer’s Guild This is also available on Odysee.