Month: September 2016
Smile Game Builder – Tutorial #4:
Working with Events
Working with Events
This tutorial is a straightforward look at using preset events and a brief overview of the events tree.
This is a very basic, quick tutorial, covering many aspects of events creation, including customizing presets, creating your own and some other useful event tips, such as doors and chests. And leading to creating and manipulating more advanced events using what they have. Continue reading “Smile Game Builder – Tutorial #4:
Working with Events” →
Smile Game Builder – Tutorial #3:
Events Overview
Events Overview
This video, as the title suggests, is a brief overview on events.
It’s a straightforward, very basic and quick tutorial, focusing on customizing some of the preset events, but the next set of tutorials will go into much more detail with events, starting with characters and party members. Continue reading “Smile Game Builder – Tutorial #3:
Events Overview” →
Smile Game Builder – Tutorial #2:
Creating Maps Overview
Creating Maps Overview
This, the second Smile Game Builder tutorial tutorial is an overview on creating basic maps.
It doesn’t go into much detail, as everything is straightforward. It shows the basics of navigating the map in the editor, placement of tiles and adding events. Continue reading “Smile Game Builder – Tutorial #2:
Creating Maps Overview” →
Smile Game Builder – Tutorial #1:
Short Overview
Short Overview
This is a new series of tutorials I’m doing on Smile Game Builder, from events to graphics to creating a project from scratch. Continue reading “Smile Game Builder – Tutorial #1:
Short Overview” →