This tutorial showcases pictures. You can manipulate pictures to add life to your static images. These are some of the techniques I’ve learned. There’s also a routine to add a Compass HUD to your maps, which change according to the direction you’re moving. And another section on creating basic splash […]
This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes. Initially, this was intended as a simple calendar system, but due to the nature of parallel events, it […]
Advanced Variables allows you more scope when manipulating variables. It can be used for things like storing date and time, player stats and camera settings. This tutorial is intended as an overview only, but I’ll definitely revisit this in the future, as I’ll be using advanced variables a lot.
Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning. Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective, […]