This tutorial showcases pictures. You can manipulate pictures to add life to your static images. These are some of the techniques I’ve learned.
There’s also a routine to add a Compass HUD to your maps, which change according to the direction you’re moving. And another section on creating basic splash screens as well. Continue reading “Smile Game Builder Tutorial #14:
Pictures & Splash Screen”
This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes.
Initially, this was intended as a simple calendar system, but due to the nature of parallel events, it wasn’t working as it should. Parallel events need to be set up on each map to function properly. Continue reading “Smile Game Builder Tutorial #13:
Time and Date”