Month: December 2016
Smile Game Builder Tutorial #18:
New Features Showcase – 3D Battle, Player Direction & VR
New Features Showcase – 3D Battle, Player Direction & VR
This tutorial showcases some of the BIG new features for Smile Game Builder Version 1.0.6.0 (updated 23 December, 2016), including the long-awaited 3D Battle! Continue reading “Smile Game Builder Tutorial #18:
New Features Showcase – 3D Battle, Player Direction & VR” →
Smile Game Builder Tutorial #17: Tips & Tricks (Part 1)
This short tutorial, the first in a series, is dedicated to small tips and tricks to enhance or build your game, things that don’t really fit larger tutorials and FAQs. Continue reading “Smile Game Builder Tutorial #17: Tips & Tricks (Part 1)” →
Smile Game Builder Tutorial #16:
Relationship System
Relationship System
This tutorial shows how to create a basic relationship system, where the player gives gifts to female NPCs to build "likeability".
Each NPC has a "relationship rating", which, when it’s high enough, gives the option for marriage if a rainbow amulet is in the player’s possession (an idea borrowed from Skyrim). Continue reading “Smile Game Builder Tutorial #16:
Relationship System” →
Smile Game Builder Tutorial #15:
Event Triggers
Event Triggers
In this tutorial, I make use of triggers, notably the autorun parallel trigger. The idea is to set up a meeting with three characters. Once they’ve all been summoned, a message will appear telling you to return to the house for the meeting.
A number of switches and event triggers are used to achieve the goal of this tutorial. Continue reading “Smile Game Builder Tutorial #15:
Event Triggers” →