Smile Game Builder Tutorial 021: Cut Scenes
Posted in Tutorials

Smile Game Builder Tutorial #21:
Cut Scenes

This tutorial’s focus is on cut scenes and how to create an effective method to use them.

The idea is to show how to set up a basic cross-map cut scene, where a knock on the door results in a message from the Temple, ultimately setting the scene for the main storyline.

It’s easy to configure the sequence of events using a single variable – not multiple switches – and activate them in order. Continue reading “Smile Game Builder Tutorial #21:
Cut Scenes”