Month: March 2017
Unveiling New Smile Game Builder Game – “Otherworld: Through the Veil”
I’m unveiling my new Smile Game Builder project next month, entitled Otherworld: Through the Veil.
It’s a short supernatural thriller and is something I’ve wanted to work on for some time. It’ll contain a lot of the techniques I’ve used in my tutorials.
I’ll post more details next month, but in the meantime you can keep up-to-date with it (and other Smile Game Builder news on the Facebook page and the Otherworld MV Twitter account.
Smile Game Builder Animated Graphics Sequence Experiment #2
Smile Game Builder Tutorial #30: Tips & Tricks – Chests (Part 2)
This is a continuation tutorial of my previous Tips & Tricks (#29) video on Chests.
Tutorial Video
Some of these techniques are simple and straightforward, but (as I mentioned in Part 1) this is intended as a comprehensive guide, based mostly on the Complete Chests Tutorial I did for RPG Maker.
The subjects covered are:
- (11) Multiple Keys to Locked Chests
- (12a) Evading Traps
- (12b) Disarming Traps
- (13) Respawning Chests
- (14) Defeat All Monsters
- (15) Count # Chests Opened
- (16a) Teleportation Chest (Portkey)
- (16b) Teleportation Chest (Apparition)
- (17a) Chest Blocked by Fire
- (17b) Chest Blocked by Ice
- (18) Magically Sealed Chest
I’m taking a break from the Chests Tutorial for a while, but will revisit it in the future. For next week’s update, I may return to the Crafting system, but it depends on several factors, including SGB updates and whatever inspiration strikes between now and then.
“In Vitra” Released on Steam
Smile Game Builder Animation Experiment
This is an experiment with animated graphics sequencing in Smile Game Builder. This is only an 8-frame sequence but it runs really smoothly. I’m quite pleased with the result!
I got the fire GIF from somewhere online (can’t remember where exactly) and the fire sound effect is from Freesound.org.
Smile Game Builder Tutorial #29: Tips & Tricks (Chests) – Part 1
This Tips & Tricks video is a multi-part tutorial on treasure chests.
The aim of this tutorial is to be as comprehensive as possible with as many methods as possible to add some dimension to your games.
Video Tutorial
It’s mostly based on the Complete Chests Tutorial I did for RPG Maker, converted for Smile Game Builder. Some methods from RPG Maker aren’t viable in SGB, but I’ve included them for consistency.
The sections covered in Part 1 are:
- (1) Basic Chest
- (2) Locked Chest
- (3) Random Contents
- (4) Combination Lock – ¶ Not quite viable in SGB
- (5) Trapped Chests
- (6) Picking Locked Chests
- (7) Monster-In-A-Box
- (8a) Items by Character Level
- (8b) Items by Character Level (Alternative Method)
- (9) Front Opening – ¶ Covered in Tutorial #14
- (10) Random Gold – ¶ Not possible in SGB
Part 2 will continue in next week’s tutorial, including evading/disarming traps and defeating all monsters before the chest appears.
Releasing My Customized Assets Soon!
Over the course of this month, I’ll be releasing some of the assets and resources I’ve created for Smile Game Builder on its official subsite.
I’ve showcased some of them already, some of which haven’t been seen by anyone yet. These will be divided into their proper categories, such as terrains, windows and title screens, in the SGB Assets tab.
I now have quite a number of them. Most of these will be free to download. However, some won’t be, as they’re part of a larger resource pack I’m creating for some time in the future. The premium assets will still be showcased on the site, but will only be downloadable after purchase as part of these packs.
Parchment Customized Window
Another Smile Game Builder custom window, this time parchment. It could be used for a fantasy or medieval theme.
All custom windows I’ve created will be released soon.
Futuristic Customized Window
Some new custom windows I created for Smile Game Builder, this time with a futuristic theme. These could be used in conjunction with the SCI-FI Pack by Free Assets Smile Game Builder. Continue reading “Futuristic Customized Window” →
Smile Game Builder Tutorial #28 – Tips & Tricks (Combat)
This tutorial is mainly for combat, but it includes answers to some of the FAQs and how-to’s to some comments I received.
Action Battle System in SGB
As mentioned in the video, here’s the link to the ABS Battle System.
Get Jacob’s Assets
You can also obtain the Alien and Drone characters I used in this video from Jacob’s 3D Art, where there’s a free download of his SGB assets and more.