I’m unveiling my new Smile Game Builder project next month, entitled Otherworld: Through the Veil.
It’s a short supernatural thriller and is something I’ve wanted to work on for some time. It’ll contain a lot of the techniques I’ve used in my tutorials.
This is another experiment with animated graphics sequencing in Smile Game Builder, this time with a door.
This uses 30 frames, which is a bit too much, so ideally in between 8 and 12 frames is sufficient.
This is a continuation tutorial of my previous Tips & Tricks (#29) video on Chests.
Some of these techniques are simple and straightforward, but (as I mentioned in Part 1) this is intended as a comprehensive guide, based mostly on the Complete Chests Tutorial I did for RPG Maker.
The subjects covered are:
- (11) Multiple Keys to Locked Chests
- (12a) Evading Traps
- (12b) Disarming Traps
- (13) Respawning Chests
- (14) Defeat All Monsters
- (15) Count # Chests Opened
- (16a) Teleportation Chest (Portkey)
- (16b) Teleportation Chest (Apparition)
- (17a) Chest Blocked by Fire
- (17b) Chest Blocked by Ice
- (18) Magically Sealed Chest
I’m taking a break from the Chests Tutorial for a while, but will revisit it in the future. For next week’s update, I may return to the Crafting system, but it depends on several factors, including SGB updates and whatever inspiration strikes between now and then.
This Tips & Tricks video is a multi-part tutorial on treasure chests.
The aim of this tutorial is to be as comprehensive as possible with as many methods as possible to add some dimension to your games.
It’s mostly based on the Complete Chests Tutorial I did for RPG Maker, converted for Smile Game Builder. Some methods from RPG Maker aren’t viable in SGB, but I’ve included them for consistency.
The sections covered in Part 1 are:
- (1) Basic Chest
- (2) Locked Chest
- (3) Random Contents
- (4) Combination Lock – ¶ Not quite viable in SGB
- (5) Trapped Chests
- (6) Picking Locked Chests
- (7) Monster-In-A-Box
- (8a) Items by Character Level
- (8b) Items by Character Level (Alternative Method)
- (9) Front Opening – ¶ Covered in Tutorial #14
- (10) Random Gold – ¶ Not possible in SGB
Part 2 will continue in next week’s tutorial, including evading/disarming traps and defeating all monsters before the chest appears.
Over the course of this month, I’ll be releasing some of the assets and resources I’ve created for Smile Game Builder on its official subsite.
I’ve showcased some of them already, some of which haven’t been seen by anyone yet. These will be divided into their proper categories, such as terrains, windows and title screens, in the SGB Assets tab.
I now have quite a number of them. Most of these will be free to download. However, some won’t be, as they’re part of a larger resource pack I’m creating for some time in the future. The premium assets will still be showcased on the site, but will only be downloadable after purchase as part of these packs.
This tutorial is mainly for combat, but it includes answers to some of the FAQs and how-to’s to some comments I received.
Action Battle System in SGB
As mentioned in the video, here’s the link to the ABS Battle System.
Get Jacob’s Assets
You can also obtain the Alien and Drone characters I used in this video from Jacob’s 3D Art, where there’s a free download of his SGB assets and more.