SGB Animation Experiment 2 (Door)
Posted in Assets

Smile Game Builder Animated Graphics Sequence Experiment #2

This is another experiment with animated graphics sequencing in Smile Game Builder, this time with a door.

This uses 30 frames, which is a bit too much, so ideally in between 8 and 12 frames is sufficient.

SGB Tutorial #30 - Tips & Tricks - Chests - Part 2
Posted in Complete Chests Tutorial Tutorials

Smile Game Builder Tutorial #30: Tips & Tricks – Chests (Part 2)

This is a continuation tutorial of my previous Tips & Tricks (#29) video on Chests.

Tutorial Video

Some of these techniques are simple and straightforward, but (as I mentioned in Part 1) this is intended as a comprehensive guide, based mostly on the Complete Chests Tutorial I did for RPG Maker.

The subjects covered are:

I’m taking a break from the Chests Tutorial for a while, but will revisit it in the future. For next week’s update, I may return to the Crafting system, but it depends on several factors, including SGB updates and whatever inspiration strikes between now and then.