Every game must have an element of randomness to it, not only to add an element of surprise to the game but also to increase its re-playability. In Smile Game Builder, assigning a random number to a variable is as easy as setting its minimum and maximum values.
In Part 1 of the Variables in Smile Game Builder series, I went through what variables are, the two types of variables (Basic and Advanced) and their roles in Smile Game Builder. Preamble Although I already did a video tutorial on Advanced Variables in Tutorial #11, as a continuation of […]
A Variable is simply somewhere to store numbers or values so that they can be referenced later. There are two types of variables in Smile Game Builder: Basic and Advanced. I’m going to be as comprehensive as possible with this series. However, you can skim through the parts you already […]
In the final part of Parallel Events in Smile Game Builder, I focus on Triggered Automatically (1 Time Only) and Triggered Automatically (Repeated), further expanding on their uses and functionality.
In Part 1 of this series, I discussed what parallel events are and briefly each of their functions. In this second part, I’ll expand on Automatically Start (Synchronize and Run Repeatedly), which I’ll refer to as Auto-Start Sync from now on. The Auto-Start Sync Trigger An Auto-Run Sync trigger starts […]
In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window. Video Tutorial Message windows are only the tip of the iceberg when it comes to customizing system […]
In this new series, I’m going to discuss parallel events in Smile Game Builder: how they work and their relationships with other events on the maps. These are the "Automatically Start (Synchronize and Run Repeatedly)", "Triggered Automatically (1 Time Only)" and "Triggered Automatically (Repeated)" Start Event triggers.
For Part 5 of the Tips & Tricks Smile Game Builder tutorial series, I delve more into the advanced variables and show what else you can do with them. Video Tutorial The topics covered in this tutorial are:
Jacob has finally released his Monster Pack! Get the DLC on Steam. I can’t wait to get this and try it out. Payday isn’t that far away. There are 10 different 3D monsters in total included in the package, with some models having several color options and sizes. Moreover, as […]