This week’s tutorial is a how-to for creating basic terrains in Smile Game Builder. This isn’t anything fancy, like animated terrains, just the anatomy of a terrain. I use several sizes in this tutorial to demonstrate how they work in SGB and give my own insight on creating your own […]
My friend Jackson has released his new House Builder Pack for Smile Game Builder. It’s a modern style, but I’d recommend you try the others in his HBP series as well! In fact, why not check out ALL of his assets and resource packs? They’re well-designed and fit snugly into […]
Life has become chaotic again, primarily with extra shifts at work, so I haven’t been able to prepare any Smile Game Builder tutorials this week. That said, I have been working on "scripts" (rough notes) for it. So, next week’s video tutorial will be a how-to on Creating Terrains. I’m […]
As many of you know by now, I do plan my tutorials in advance, so the next planned Smile Game Builder tutorials right now (in no particular order) are: These are all subject to change, but these are the immediate plans I’ve laid out. Notwithstanding my work schedules, blog posts […]
Yes, it’s true! SmileBoom has released Smile Game Builder‘s awesomest update to date – a 3D Character Editor! – along with a few other updates. I will be showcasing the 3D Character Editor this week (probably as Sunday’s regular slot), as well as its other updates.
There is no Smile Game Builder blog or video tutorial this week. Life has become chaotic again. Not only have I been working extra shifts, I’ve also been so focused on my RPG Maker MV project, The Gladiator Program MV and its graphics that time just evaporated. Things should get […]