While experimenting with Smile Game Builder‘s graphics, I decided to try and beautify the windows. And this is the result.
Month: February 2018
Tutorial #50 for Smile Game Builder is up! This "Special Edition" revisits some of my previous tutorials and brings them up-to-date, mostly to take advantage of Common Events.
These are some ore models I’ve been working on for Smile Game Builder, designed for use in my new crafting system, which are also part of the Hi-Tex Packs as well. The next modeling project I’d like to work on is a variety of rocks, so that’s where I’ll shift […]
Yesterday, to celebrate the fiftieth video in my Smile Game Builder tutorials series, I decided to finally do the exporting to Android tutorial. However, it took an inordinate amount of time to do and my computer crashed several times. I was so frustrated I gave up on it for now. […]
The Smile Game BuilderWaypoints Revisited: Resurrect at Set Waypoints tutorial allows you to set up a waypoint system where, after you die in battle, you’ll resurrect at a "stored" waypoint location. And you can log any waypoints you find on a wall map!
This is a demo video of the official intro for Otherworld: Through the Veil for Smile Game Builder, which I’ve been working on for quite some time.