Month: June 2018
Tutorial #53: Let’s Party! On Schedule
This week’s Smile Game Builder tutorial is on schedule for tomorrow (in its usual Sunday/Monday slot). However, my planned topic has changed.
I’m also making a few changes to the way I deliver videos. Dailymotion is no longer viable option for videos; output is limited to 360p, which renders tutorial videos in particular useless. (If it was in my budget to "upgrade" I might consider that for resolutions up to 1080p max, but most likely not even then. I may just inactivate my account there now.)
The more viable alternative is DTube. This is something I’m seriously looking into, although I’m still holding back on committing to it. This is for no other reason than I’m studying it very closely and considering what kind of content would be most suitable, whether the Smile Game Builder and RPG Maker tutorials/videos would be suitable there, and whether post-livestreaming videos would also be an option.
I’d like to continue providing regular quality videos (tutorials and showcases) for both SGB and RMMV on platforms that don’t limit creativity or false-flag videos for content. And at the same time give higher-resolutions suitable for most devices.
Smile Game Builder Tutorial #53 – Let’s Party!
This week’s Smile Game Builder tutorial, Let’s Party!, is all about party and party members. Thanks, notably to the Version 1.11 update, you can do much more with your party members, including the caterpillar effect we no doubt know so well from RPG Maker.
There is no extended version of this tutorial, but check my social media – Twitter, Pinterest and Facebook – or this blog for updates.
I’ll decide on next week’s tutorial next week. Hopefully back on track with Doors again.
Grass Model – Procedural Generation Experiment
Experimenting with procedural generation in Blender. This grass has been imported into Smile Game Builder. It does need work, but hey! It’s my first attempt at this.