Posted in Tutorials

Smile Game Builder – Health Bar Objects |
Mottzy Minutes #2

Mottzy‘s new video as part of his Mottzy Minutes series is up.

Health Bar Objects Video Tutorial

This time, he’s focusing on showing how player health can be represented visually. His twist is a "follower" indicating health status.

Be sure to check his blog and YouTube channel for more related content.

Posted in Tutorials

Smile Game Builder – Object Collisions |
Mottzy Minutes #1

SMILE GAME BUILDER entusiast and SGB Discord member Mottzy has created a blog entitled Mottzy Makes. It has some interesting articles already and, no doubt, more will follow.

Object Collisions Video Tutorial

In fact, he’s started a short video tutorials series called Mottzy Minutes on YouTube.

This first video is about how to make object collisions with moving objects in SGB. This assumes a need for custom movement patterns, and requires a bit more custom code to make work.

In the video, he shows how to set up an event (a bat in this case) that moves left and right and when it collides with the player or the player collides with it, the message "You died!" appears. It’s very simple but can be expanded accordingly.

Be sure to check his blog and YouTube channel for more related content.

Posted in Tutorials

SMILE GAME BUILDER Tutorial #67: Features Update – Version 1.12.2

This video goes through features updated in Version 1.12.2 (released 29 January, 2020).

Posted in Game Development Starborn: The Fallen

Starborn: The Fallen – House Building Demo – SMILE GAME BUILDER

This is a short demo of a feature in my game Starborn: The Fallen for SMILE GAME BUILDER.

Demo Video

This video showcases the different phases for building the house. The building time is sped up for the purposes of the video.

Basic Concept

The basic idea behind the house-building is to gather materials to build a house in the same style as many other building games. It’s part of a larger, more comprehensive crafting system, where you gather materials to build houses, craft potions, upgrade weapons and armor, and so on.