Category: Assets
What Is the Future of My Smile Game Builder Assets?
Announcing that I’m no longer creating 3D models assets packs for Smile Game Builder.
Modular Market Packs
I made this decision following the release of the Modular Market Packs Volume 1 and Volume 2.
The original concept for these packs was to provide game developers with a means to mix and match various parts to create a kind of hybrid medieval market for their games. Combined, both packs contain 164 models and many variations.
However, as I mentioned, I decided that I will no longer continue to expanding them. This has nothing to do with Smile Game Builder but part of my desire to focus on other things. I also don’t have the time to properly invest in creating more add-ons to the packs.
Volumes 1 and 2 will remain available for purchase (priced at $6.99) on both the Gnome Treasure store and Itch.io.
Terrain Packs
I will continue to release various terrain packs for Smile Game Builder, including Stairs and Slopes versions, for awhile.
Some are already available and some are unreleased. However, over the next few months, these unreleased packs will become available for purchase (priced $4.99). Each will contain the same quality – as part of the Hi-Tex range, from ground to walls to floor terrains – that most of you have come to expect.
The Untitleds Assets
My current project is The Untitleds, originally submitted to AmalgamAsh’s RETURNERS 2022 Game Jam.
As development on it continues, most of the customized assets will be available at a later date only for monthly patrons on my SubscribeStar.
Furthermore, monthly SubscribeStar patrons receive exclusive preview builds and beta updates.
Market Packs Update 2022
Many of you are no doubt aware of my Hi-Tex Market Pack assets. For those who aren’t, these are high-texture assets I created to implement a kind of hybrid medieval market in your games as part of my ongoing "Hi-Tex" range for Smile Game Builder (SGB).
Although first released in 2020, and updated in 2021, I decided to update them again in 2022. This means improved textures and meshes, as well as more varied content. And, as development continues, I plan on releasing several packs throughout the year to complete the set.
Deferred Release Dates
Previously planned releases of the Market Pack Volumes 1 and 2 (and its add-on packs) were deferred several times. The main reason for this may be due to the "perfectionist" in me. That’s a good thing or a bad thing depending on your perspective. I wanted to ensure that all packs are completely optimized and SGB-friendly.
The Market Pack Vol. 1, Market Pack Vol. 2 and Market Pack Signs Add-On are complete and are prizes for AmalgamAsh’s SGB Returners Game Jam 2022. That means their release dates right now are imminent, having satisfied my personal "quality control". Haha!
Various Changes
With expandability in mind, I also restructured the models’ naming conventions. In addition, each type will have its own category:
- Market Stalls – The main market stall components.
- Market Items – Decorative models, such as barrels and crates.
- Stall Contents – Items that fit into or on the market stalls’ counters.
- Container Liquids – The liquids (water, wine, etc.) that fill the containers.
- Terrains – Various terrains befitting a market place.
I know this’ll mess things up for those who already purchased the original pack and installed the models in SGB and I apologize! I decided to do it this way primarily to make it easier when it comes to add-ons and expansions. However, everything is now more organized and easier to pick and choose the models.
Notes on Market Terrains
The Market Pack Vol. 1 contains several terrains (including matching stairs and slopes) from the original pack. I’m rather dissatisfied with them, but included them in the pack nevertheless.
Future terrain packs tailored to the market theme will be sold separately.
Future Packs and Add-Ons
As far as future packs and add-ons, I’ll continue creating them for awhile until I move onto other things and other projects proper.
Game Over Screen #2: Sword Embedded in Bone Pile

I created more Game Over Screens for you to download and use in your games. They’re blank so you can add your own text to them.
You can use them in both non-commercial and commercial games, but please read the Terms of Use before using them and credit either "Companion Wulf" or "RPG Maker Time".
Click on the thumbnail, right-click and save as res –> system –> gameover.png (creating folders as needed) in your project folder.
Tutorials Extra #X08: Simple Terrains – Anatomy of A Terrain (Part 1)
The Anatomy of A Terrain is a new series of short videos in the Tutorials Extra playlist dedicated to creating terrains. The series teaches how to create terrains, from basic to advanced to animated terrains.
Video Tutorial
The first vide in the series covers a basic, simple terrain.
Parts 2 and 3 will detail slopes and stairs respectively.
Market Pack Update to v1.2 Log #2
Market Pack Vol. 1 v1.2 — Release Date
Optimization on v1.2 of the Modular Market Pack Vol. 1 is nearing completion. I deferred its original November release because I’d like to make sure this pack is as optimized as possible, especially with expandability in mind (for future packs).
The purpose of this update – as mentioned in Log #1 – is to:
- Optimize textures to fix any incongruities and make sure they’re less "rough around the edges".
- Optimize and properly triangulate meshes (models) for better compatibility with Smile Game Builder, and possibly conversion to other engines, such as Unity and Unreal Engine.
- Ensure that its overall theme – a kind of medieval hybrid – is consistent throughout.
And with expandability in mind, I also restructured the models’ naming conventions. In addition, each type will have its own category:
- Market Stalls – The main market stall components.
- Market Items – Decorative models, such as barrels and crates.
- Stall Contents – Items that fit into or on the market stalls’ counters.
- Container Liquids – The liquids (water, wine, etc.) that fill the containers.
I know this’ll mess things up for those who have already purchased the pack and installed the models in SGB and I apologize! I decided to do it this way primarily to make it easier when it comes to add-ons and expansions. Everything is more organized and easier to pick and choose the models.
Market Pack Vol. 1 — Add-On
The Market Pack Vol. 1 — Add-On is designed to expand the Market Pack Vol. 1 with additional models and variations on existing models. I have no set release date yet, as I’m still working on it.
I’d like to continue adding to the market until it’s as comprehensive as possible. This will continue well into 2022 before I retire from SGB and move onto other things.
Glass Door with Transparent Windows
I created a glass door with see-through glass, continuing with the experimenting with transparency in Smile Game Builder.
Video Showcase
Tutorial for SubscribeStar Patrons
A full tutorial on how to create transparent glass or windows in SGB is coming soon exclusively to monthly SubscribeStar patrons.
Cobwebs Experimentation In Smile Game Builder

Someone suggested awhile ago that I create cobwebs. At the time, I didn’t know how to but, as my experience with Blender grows, so too does my experience with creating SGB models.
The next step is to create several variations and styles to fit in house corners, bookcases or on furniture.
Once I figure out how to efficiently produce more cobweb models, I’ll integrate them into an upcoming assets pack, Horror Pack Vol. 1.
Market Pack Update to v1.2 Log #1
Market Pack Vol. 1 – Update v1.2
The Market Pack Vol. 1 is receiving a major update. I decided to do this before expanding the series further.
The main goal of this update is to optimize the models and textures, especially with consistency and proper alignment in mind.
Update v1.2 Release Date
I have no set release date in mind, although I’d ideally like to finish this before the end of November.
Other Expansion Packs
For the following expansions, I’m aiming for a December/Xmas release:
- Market Pack Vol. 1 Add-On (further expanding Vol. 1)
- Signs Vol. 1 (attaching to the front of the market stalls)
Over time, I’ll also start creating some stall "clutter" for each type of merchant.
My Smile Game Builder Assets Update
After the (re)release of my Market Pack Vol. 1 for SMILE GAME BUILDER, I’m no longer creating and producing assets or assets packs for the game engine. That said, I may still release some more occasionally in the future. My decision is based on a number of factors, including SGB’s current limitations.
My Assets Packs
These are the assets packs I currently have available:
Note: All assets are available on the Gnome Treasure Store and Itch.io (links go to Gnome Treasure).
Jackson Meira’s Sci-Fi City Pack SMILE GAME BUILDER
Jackson Meira, who as many know is a prolific modeller for SMILE GAME BUILDER, has released the stunning Sci-Fi City Pack priced $50.
In a previous post, I announced that Assets Smile Game Builder (Jackson) decided to stop producing models. However, his recent return with this pack means that, with so few sci-fi assets for SGB, perhaps this will fill that void.
Screenshots


Features
The pack is modular so that its pieces fit snugly together to create diverse maps and scenes. As with his Infinity Pack, the Sci-Fi City Pack will benefit from continuous updates (hence the price tag).
The first major update is sure to be focused on the indoor maps. I also intend to launch exclusive maps for sewers, underground stations, abandoned factories and more.
Some of the other features of the pack are:
- 3D Floors, which allows overhead floors.
- Neon Effects to add a typical sci-fi, Blade Runner style vibe to your games.
- Lighting effects.
The coolest feature, in my opinion, however, is the electric fence:
Additionally, if used in combination with the previous Sci-FI Pack, some amazing maps could be created.