While experimenting with Smile Game Builder‘s graphics, I decided to try and beautify the windows. And this is the result.
I thought I’d share this, but I’m going to think of some proper themes!
There’s probably no need to do a tutorial on this, as it’s very easy, but I’ll write a blog tutorial later for reference.
In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window.
Message windows are only the tip of the iceberg when it comes to customizing system assets. In Tutorial #30, I covered graphics not directly importable via Add Assets. They are the Game Over image, equipment items (status screen) and message wait cursor (animated).
Also mentioned in this tutorial is Branneg Guthinol, an ex-gladiator grown fat from his successes. He will be a character in a game planned RPG Maker MV game, The Gladiator Program: Genesis (some time in the future).
Over the course of this month, I’ll be releasing some of the assets and resources I’ve created for Smile Game Builder on its official subsite.
I’ve showcased some of them already, some of which haven’t been seen by anyone yet. These will be divided into their proper categories, such as terrains, windows and title screens, in the SGB Assets tab.
I now have quite a number of them. Most of these will be free to download. However, some won’t be, as they’re part of a larger resource pack I’m creating for some time in the future. The premium assets will still be showcased on the site, but will only be downloadable after purchase as part of these packs.