The Hi-Tex House Terrain Pack 1 for Smile Game Builder will be released this month. It contains 250+ different house wall terrains and variations, comprising Stucco, Red Brick, Orange Brick and Stone, and includes various lintels for placing above doors.
I’m fine-tuning it and doing some final tests before its release date at the end of the month, maybe sooner, but I’ll announce it officially nearer the time. I have decided on a base price for the pack, which is still subject to change, and this too will be announced.
These are some ore models I’ve been working on for Smile Game Builder, designed for use in my new crafting system, which are also part of the Hi-Tex Packs as well.
The next modeling project I’d like to work on is a variety of rocks, so that’s where I’ll shift the modeling over the next few weeks.
I’ve been working on some lintels for Smile Game Builder so you can walk underneath to the door. This one needs a teeny bit of tweaking, but you can walk through the door. It always bothered me that there was this wide-open space above doors, so I decided to resolve it.
This will be included in the Hi-Tex House Terrain Pack as a bonus model when it’s complete.
I’ve been experimenting with some new texture techniques, so decided to try it out in a Smile Game Builder model. And this is the result.
It doesn’t look too bad. This is part of my "secret" model theme – and there IS a theme to the models I’ve shared. This is why there’s no tutorial until Sunday (back to the old schedule), plus I’ve been updating the blog – or trying to – on and off, and bringing it up-to-date.
Here are a few more Smile Game Builder models for my "secret" project, which I promise I’ll announce a bit later. These, and the models I post for awhile, ARE all part of that project.
I’m not happy with the texture though so might have to tweak it a little bit and start experimenting with some new texture techniques I learned. Most of the textures I use are created manually so it’s more challenging.
And it seems that the most popular guesstimate of what my model set – combined from Facebook and Twitter – was unexpectedly the "Old Ruins" set. Perhaps that’s a most wanted set.
I’m not, however, working on that right now. I’m still keeping it under wraps until I have a few more models. The screenshot is an example of some of them so far. As I gain more confidence in 3D modeling, I think I’m going to attempt on doing an old ruins set.
Here’s a compilation showcase of the first complete part of the Smile Game Builder Hi-Tex Terrain Pack‘s ground tiles, complete with stairs and slopes. There are more, but they’ll be in separate showcases.
I’ve put them into several categories (which may still change):
- Ground (GRO) – These are standard ground terrains, which usually comprise 4 variations (where appropriate): normal, short grass, long grass and cropped grass.
Thus far, there are around 30-40 ground type terrains (including variations).
- Caves (CAV) – There are two variations of caves for each terrain type: high and low.
These are created for specific positioning and only work – and look right – for their intended purpose.
- Walls (WAL) – These are specifically used for walls for buildings, but I’m sure they can be used for other things as well.
I haven’t been focusing too much on the walls yet, although these are mostly "horror" themed terrains (originally intended for use in Otherworld SGB).
The other terrain types I’ve started working on are ice and metal.
Because these do take some time to create, as I virtually create them from scratch (using certain textures as guides), the Hi-Tex Terrain pack will most likely not be free.
Hopefully, sometime in the future, they’ll be separately available either as a DLC through Steam or directly from the website. That’s the plan anyway.
In fact, why not check out ALL of his assets and resource packs? They’re well-designed and fit snugly into your SGB games!
He creates these awesome models for free so, while you’re at it, please do show your support on his Patreon.
Work on my new Hi-Tex Terrain Resource Pack is underway. This has been something I wanted to do for awhile and now I’m comfortable enough to start work on the resource pack proper.
I have no release date (or pricing structure) in mind at the moment. However, I’d like to create a few more before deciding proper.