Smile Game Builder Tutorial 53 - Let's Party
Posted in News & Updates Tutorials

Tutorial #53: Let’s Party! On Schedule

This week’s Smile Game Builder tutorial is on schedule for tomorrow (in its usual Sunday/Monday slot). However, my planned topic has changed.

I’m also making a few changes to the way I deliver videos. Dailymotion is no longer viable option for videos; output is limited to 360p, which renders tutorial videos in particular useless. (If it was in my budget to "upgrade" I might consider that for resolutions up to 1080p max, but most likely not even then. I may just inactivate my account there now.)

The more viable alternative is DTube. This is something I’m seriously looking into, although I’m still holding back on committing to it. This is for no other reason than I’m studying it very closely and considering what kind of content would be most suitable, whether the Smile Game Builder and RPG Maker tutorials/videos would be suitable there, and whether post-livestreaming videos would also be an option.

I’d like to continue providing regular quality videos (tutorials and showcases) for both SGB and RMMV on platforms that don’t limit creativity or false-flag videos for content. And at the same time give higher-resolutions suitable for most devices.

Posted in Bugs & Fixes News & Updates

Updates: Smile Game Builder v1.10.2 & Exporter for Unity v1.1.1


– We’ve fixed an error: the scrollbar in the event editor doesn’t display or work properly.
– We’ve added a feature: you can update your game file thumbnail on the top menu by right-clicking the preview screen of Edit Game Data > Title Screen.
– We’ve fixed an error: if you have changed DPI settings of Windows, the main window is disarranged when you export the preset materials.
– We’ve fixed an error: when you select “Choose from the Installed Font” in “In-Game Font Style”, playtests sometimes process very slow.
– We’ve fixed an error: when you move from a map to another without darken the screen, the player faces the south direction a moment.
– We’ve fixed an error: during a playtest in FPS mode, if there are events with a battle effect icon or an emotion icon, the mirrored icon has been displayed at the opposite direction.
– We’ve fixed an error: during a playtest in FPS mode, if you move the playtest window, the player cannot make turns properly.
– We’ve fixed an error: even in FPS mode, the mouse cursor will be displayed in the title screen.
– We’ve fixed an error: even in FPS mode, the mouse cursor will be displayed during battles.
– We’ve fixed an error: if a monster’s resistance was set to “Heal” and a critical attack was performed by a party member, the monster gets the damage from it.
– We’ve fixed an error: cross map objects overhead if ‘Allow Underpass’ (in Add Assets) is set.
– We’ve fixed an error: when you use the renaming resource file name feature, it doesn’t rename the def file.
– We’ve fixed an error: some parts of stairs and slopes had a wrong passage determination.
– We’ve fixed an error: when you run a common event, Move to Another Location, from a map event, the rest of the events are not executed.
– We’ve fixed an error: you cannot select motions for 2D graphics on the event panel “Change Character Graphics”.

Exporter for Unity 5.6 V1.1.1

– We’ve fixed an error: when it’s dividing motions using def files, it doesn’t take into account its frame rate.
– We’ve fixed an error: when a character has multiple meshes, display and hidden didn’t work properly.
– We’ve fixed an error: when you play FPS mode on a smartphone, the player can only speak to events which are facing the north direction.
– We’ve fixed an error: the diagonal moves cannot be achieved on the Xbox game pad.
– We’ve fixed an error: motioned map objects only repeat one time.
– We’ve fixed a feature: when you build games for PC, the window can be switched to a full screen mode by pressing F4 or Alt+Enter.
– We’ve fixed an error: the drawing priorities of billboard characters were different from PC.
– We’ve fixed a feature: fogs can be achieved.
– We’ve fixed an error: characters that were made by 3D Character Editor don’t play their motions.
– We’ve fixed an error: some preset 3D materials don’t play their motions properly.
– We’ve fixed an error: the shake effect level was different from PC.
– We’ve fixed an error: after event battles, the event cannot move from its coordinates.
– We’ve fixed an error: after losing event battles, it sometimes crushes in the middle of the branch.
– We’ve fixed an error: if the names of maps contain “<” or “>”, sometimes it fails to create map folders for mesh and material.

Posted in News & Updates

Another Update – Some Good News!

I’ve been going through my extensive "To Do List" and tackling one thing at a time, slowly but surely, starting with the more graphic heavy stuff. That is, now that I know exactly what my new computer is capable of!

There won’t be a tutorial this week, but starting next week the tutorials will resume as normal. And also next week (or the week after that) I’m going to start live-streaming. I’m moving more towards streaming Elder Scrolls Online and will also try some Smile Game Builder stuff.

To Do List Progress

For those who are interested, this is what I’ve crossed off the To Do List so far:

  • Hi-Tex House Terrain Pack

    The pack is almost finished. I’m doing some final tweaks and adjustments before its official release. There are 291 assets in this pack (69 Stucco Wall, 69 Stucco/Red Brick Wall, 69 Stucco/Orange Brick Wall and 69 Stone Wall terrains), 11 Floor terrains and 4 models (1 matching lintel model for above doors and 3 table variations).

  • Better Tutorials

    I’ve been working on revamping the format and layout of my tutorials (hence the delay), including some in-between movie sequences. This is taking the longest time, of course, but that part is almost finished. And you can see some of them in the next tutorial.

  • Testing Games & Assets

    I’ve received a lot of SGB games and assets over the past year. Unfortunately, because Dinosaur wasn’t quite capable, I wasn’t able to record and play at the same time. The new computer can do just that, so to start, these are the games I’ll be play-recording to begin with over the course of the next few months:

       » In Vitra (finally!)
       » I Am Here
       » A Healer Only Lives Twice (from the DLC).

Because I have Thursday through Sunday off, most activities will take place on these days. With the exception of Sunday’s regular tutorials, there probably won’t be a regular schedule for the other things, so I’ll keep you updated here.

Bear with me with the tutorials, they ARE resuming soon!!

Smile Game Builder Tutorials
Posted in News & Updates Tutorials

Update For Tutorial 50

Yesterday, to celebrate the fiftieth video in my Smile Game Builder tutorials series, I decided to finally do the exporting to Android tutorial. However, it took an inordinate amount of time to do and my computer crashed several times. I was so frustrated I gave up on it for now.

Unfortunately, any SGB/Unity tutorials I had scheduled will now have to wait; my computer just can’t handle it. So I’m saving up for a new computer. If you’d like to donate towards this, you can use my PayPal. Any amount will be greatly appreciated and will go towards the new computer, allowing me to create more tutorials and start live-streaming, notably more AAA games.

Regular tutorials will continue as normal, however, including bringing my older tutorials up-to-date in line with the current build updates.

Smile Game Builder High Quality Assets: "Old Ruins" Bloddied Cave Entrance
Posted in News & Updates

Just A Quick Update

This is just a quick update on what’s going on and a few plans. I was feeling "off" yesterday so didn’t do a whole lot. And I’m back in work Tuesday. I’m slowly getting into a routine though, so it’ll make this new time management system I have more flexible around work.

So the plan is that I’m first focusing more on revamping and updating the blogs, bringing them up-to-date and tweaking them. They will then be ready for the new branding.

The second focus is on finishing the Smile Game Builder Hi-Tex Terrain and House Terrain packs so they’ll be ready as a single pack.

And starting next week, I’ll be back to the regular once-per-week video tutorials for awhile before transitioning properly to two tutorials per month, either as two videos or one video and one blog post.

Bear with me during this time. I’m getting back on track slowly but surely!

Tryggr the Troll - Important Update: Smile Game Builder Tutorials
Posted in News & Updates Tutorials

IMPORTANT UPDATE: Smile Game Builder Tutorials

I will no longer be as actively providing SGB tutorials on YouTube, although regular uploads will probably continue until the end of January 2018 to the middle of February 2018.

Say What? Why?

As part of YouTube’s sweeping changes and newest, most recent hyper-fastidious rules, my channel will no longer be eligible for monetization because "it doesn’t meet the new threshold of 4,000 hours of watchtime within the past 12 months and 1,000 subscribers". And there are other limitations being imposed as well that will benefit neither you guys nor I.

My channel is a very small hobbyist channel, primarily focusing on tutorials and showcase videos for SGB. Smile Game Builder is a constantly evolving engine, but its overall user base is still comparatively small. And that essentially makes it a niche game engine.

As a result, my channel doesn’t make a lot of money in the first place, but every little helps, even if paychecks are sporadic (usually every 5-6 months). This would normally contribute towards web hosting and other investments (such as video editing software) to ensure that I can produce regular, quality tutorials, as well as additional software to create assets and models. With this new imposition, it would mean that ALL of my videos – both those currently uploaded and future ones – will be automatically rendered ineligible for monetization.

This isn’t really about the money, it’s about principle. It’s very deflating when you work so hard to build something from the beginning to a point where you feel comfortable with it, at a slow but steady pace to fit in with your lifestyle, only to have it ripped away from you where you essentially have to start all over again.

What’s Next?

Tryggr the Troll - Important Update: Smile Game Builder Tutorials
Tryggr the Troll – Important Update: Smile Game Builder Tutorials
It may be a case of continuing to upload the tutorials on YouTube as consistently as I have been until the "requirements" are met, thereby, maintaining consistency and presence.

However, based on the analytics trends, that may not happen for some time because I’ll still fall short on persistent subscribers and expected watch time. Thus, within the 30 days before my entire channel is no longer eligible for any kind of monetization, it likely will not reach these targets. It may be doable with an inordinate amount of hard work, but it’s simply not practicable. And it becomes extremely disheartening.

And this means re-evaluating the entire business model around which part of the rebranding is based, including advertisements and sponsorships (present and future). So this raises questions on whether it’s worth it and whether or not it would benefit both RPG Maker Times and you, my supporters and followers.

As many of you may already know, I’ve been thinking about RPG Maker Times’s re-branding and re-marketing strategy for a while now. And part of that has been Tryggr the Troll, its official mascot. As an example of the lunacy of their demonetization bot, most of the videos he’s appeared in seems to have resulted in almost instant demonetization, yet others where he isn’t as prevalent, or where he isn’t present at all, have remained intact. It begs the question as to whether a bare-chested fantasy troll in a loincloth is really so "suggestive", or whether I should completely eradicate him as a mascot and create something more "genteel" just to appease the "sensitivities" of this bot. I was willing to do this to ensure compliance with YouTube’s new terms; there’s no point now.

Therefore, Tryggr is – and will remain – the face of RPG Maker Times as it transitions into its new form for 2018.

What’s The Future?

The future isn’t as grim as it may first sound. I will be posting regular tutorials and more regular content elsewhere (not primarily on YouTube), which will become the official Smile Game Builder Tutorials & Showcases channel.

And while, since YouTube is still the "devil everyone knows", the usual weekly tutorials will continue. The numbers of the tutorials on YouTube may not match either.

As always I will update on my Facebook and Twitter accounts.

Thank You!

To end this otherwise depressing topic, I’d like to thank everyone who has supported and encouraged me so far, all of my followers and current sponsors.

Without you, this wouldn’t have become as much of a passion as it has. I enjoy creating tutorials and showcasing others’ works. It’s often said, "Do what you love and love what you do." I will certainly continue doing what I love doing for awhile at least. But I will do it elsewhere!

Smile Game Builder Autumn DLC Sale 2017
Posted in News & Updates

Smile Game Builder Autumn DLC Steam Sale 2017

The Smile Game Builder Autumn Sale is now on!

All DLCs have a 20% discount during this sale (between 22 November and 28 November), so be sure to take advantage and complete your collection! Even the Smile Game Builder engine benefits from the 20% discount!

Smile Game Builder Autumn Sale 2017 - 20% Off DLCs
Smile Game Builder Autumn Sale 2017 – 20% Off DLCs
Jackson Meira Black Friday Sale
Posted in Assets News & Updates

Black Friday Sale – Assets SGB Packages

Black Friday is upon us and with it comes exceptional sales. Assets SGB is no exception. Take advantage of the Black Friday sale to get every commercial package he has available for just $50!

Assets SGB | Free and Paid Smile Game Builder Models
Assets SGB | Free and Paid Smile Game Builder Models

The models in these packages, both the free and paid versions, are high quality and would compliment your games perfectly. There are models in these packages to suit every game’s theme, from the free House Building Pack to the commercial Modular Ship!

Smile Game Builder Monthly Digest November 2017
Posted in Monthly Digest News & Updates

Smile Game Builder Monthly Digest – November 2017

This is the first in a new series of videos, the Monthly Digest, which showcases various Smile Game Builder related things – from assets to websites to games.

November 2017 Monthly Digest Video

Featured In This Video

This showcases a number of useful websites, assets and tutorials for you to utilize in your own projects:

Links Mentioned

Jackson Meira

Modular Package Collection
Free Assets SGB Website
Jackson’s YouTube Channel

Halloween Horror/Pumpkin Hunt Mini-Game

Demo Download
Video Walkthough

SorynStream’s Time System

Time System Overview
Soryn’s Time System Tutorial

3D-Dimensional Shop Models

3-Dimensional Shop
Soryn’s Simple Tutorial for Making 3D Models SGB Ready

December 2017 Monthly Digest

From next month, future Monthly Digests will be uploaded on the last Sunday/Monday of the month or, in case of holidays or work, some time during the last week of the month.

In next month’s Digest, I’ll be featuring some more of Jackson’s amazing assets, SorynStream’s new mini-game, and several other things. The topics may change, of course, but I’m trying for a variety of different SGB related subjects every month.

House Builder Pack 6
Posted in Assets News & Updates Resource Pack

House Builder Assets Pack 6 for Smile Game Builder Released

My friend Jackson has released his new House Builder Pack for Smile Game Builder. It’s a modern style, but I’d recommend you try the others in his HBP series as well!

In fact, why not check out ALL of his assets and resource packs? They’re well-designed and fit snugly into your SGB games!

He creates these awesome models for free so, while you’re at it, please do show your support on his Patreon.