Life has become chaotic again, primarily with extra shifts at work, so I haven’t been able to prepare any Smile Game Builder tutorials this week.
That said, I have been working on "scripts" (rough notes) for it. So, next week’s video tutorial will be a how-to on Creating Terrains. I’m only covering the static, non-animated terrains; I’ll save the animated terrains, like water and poison, for a later tutorial.
And I’ll try and write a blog article on Switches Wednesday/Thursday. (Things should return to normal next week anyway.)
As many of you know by now, I do plan my tutorials in advance, so the next planned Smile Game Builder tutorials right now (in no particular order) are:
- Creating and importing assets – terrains (video)
- Creating a quest system (video)
- Advanced variables – 3D cameras (blog)
- Creating a crime system (video)
- Creating HUDs (video and blog)
These are all subject to change, but these are the immediate plans I’ve laid out. Notwithstanding my work schedules, blog posts are usually Wednesday/Thursday and video uploads are usually Sunday/Monday.
Yes, it’s true! SmileBoom has released Smile Game Builder‘s awesomest update to date – a 3D Character Editor! – along with a few other updates.
- We’re proud to bring you our newest batch of DLC–the "3D Character Editor". As we stated on our June 23rd press release, those that purchased SMILE GAME BUILDER before the summer sale will get this DLC for free.
- 3D models made with MQO format can now be imported. (Beta Version)
- The main interface of SMILE GAME BUILDER can be edited with an external file. The text will be unofficial, but this feature will enable you to make the UI available in multiple languages.
- In "Edit Game Data" > "Game Terminology", some uneditable words within the games can now be edited.
- Added a new command, "Allow/disallow player from running".
- Added a new command, "Change the Player’s Movement Speed".
- You can now change the display location of windows for shops, inns and choices from the event panels.
I will be showcasing the 3D Character Editor this week (probably as Sunday’s regular slot), as well as its other updates.
There is no Smile Game Builder blog or video tutorial this week.
Life has become chaotic again. Not only have I been working extra shifts, I’ve also been so focused on my RPG Maker MV project, The Gladiator Program MV and its graphics that time just evaporated.
Things should get back on track next week. And I’ll continue with the blog articles and video tutorials and showcases.
Good news for Smile Game Builder users. The latest update is actually a significantly useful one.
You can now import OBJ models instead of just FBX ones. Using OBJ is less proprietary than FBX and more universal.
A plethora of programs exist, both online and as downloadable software, to create 3D objects and export them to OBJ format. So with this update (currently still in beta), it opens the doors to 3D model creation. Since I’m a 3D noob, even I’ll be able to start creating models.
The second update is being able to increase the terrain height to 20. Imagine huge mountains or dizzying skyscrapers in your game! And when you reach the top, it’ll give you a fresh perspective on everything below.
There are no Smile Game Builder video or blog tutorials this week.
I’ve had to prioritize things and spent my days off and the entire weekend in discussions with sponsors; going through legalese for several contracts; editing, rewriting and expanding one of my old novellas and looking for a publisher for it; and catching up on some chores.
This week is my last week at work before I have 2½ weeks off. During that time, I will certainly be making up for lost time and producing much more content, notably for Smile Game Builder, both on the blog and with videos. However, I’ll most likely have some RPG Maker content as well at some point.