My new project for SMILE GAME BUILDER is entitled Confluction. This is a working title only at the moment, and it might change during the course of its development, but it’s kind of sticking!
Confluction is an obsolete word for "confluence", the "coming or flowing together, meeting, or gathering at one point".
Our destinies are fixed, but we forge our own paths. We might make choices that cause us to stray from the path of Destiny and deviate from its course, but we’ll always return to it at some point. And that’s the subtext for the game.
Many events in the game are loosely based on events in my own life; I’ve taken certain creative liberties with them. The choices you make in life do matter!
Custom ModelsMost of the models are being custom-made for this game.
I’m aiming for high-texture models and assets, so this is what will probably take the longest time to create since I create many of them by hand.
The focus will be on most of the models first, then the game itself. And then most likely at that point, I’ll work on character animations as and when they’re needed. This will be the biggest challenge for me; I’m not good at animation.
So when it comes to the perfectionist in me, I’d want to make sure all animations are smooth and fit well with the game!
I now have a Subscribestar account.
Patrons (subscribers) will start benefiting from additional perks, including tier-specific Discord roles/titles, and unique content, game dev insights, exclusive content, such as demos, and more.
If you would like to support me there, either as a patron or donator, it would be greatly appreciated. All moneys will go towards several goals and will give an extra incentive to continue with the project.
I will try and update this more regularly, with more regular content and some patron-only content soon!
What About Relationship Sim?
The project I was working on before Confluction is Relationship Sim.
However, I decided to continue on THIS project first, and then resume with "RSim" when the new SGB is officially released to take advantage of some of its new features! (At the time of this post, no, I can’t say what those new features are outside of what SmileBoom has already announced publicly!)
Shadow Fear: Path to Insanity by Wathitdew Record is on a Special Promotion offer: 60% off the Deluxe Version. The sale ends February 5 2019.
It’s a REALLY good first-person horror/zombie style indie game created with SMILE GAME BUILDER, which showcases what is achievable in SGB.
Shadow Fear Live-Stream
I did a showcase live-stream on YouTube.
This is a demo video of the official intro for Otherworld: Through the Veil for Smile Game Builder, which I’ve been working on – on and off – for quite some time.
Intro Demo Video
As further progress is made, I’ll post further updates on the game.
The Pumpkin Hunt mini-game was created for Halloween 2017 using Smile Game Builder. It’s just a bit of fun, but this downloadable file also serves as a tutorial to see the techniques I used.
You can download the mini-game and either play it or view the techniques used from Smile Game Builder (or both). The file size is around 10 Mb, so is comparatively small.
I’ve included several Easter eggs as well, references to literature, mythology or movies; some are more subtle than others. Unless, of course, you know your stuff! See if you can find them all for an extra challenge and comment them! (Hint: There are 5!)
You can watch the mini-game in action (a walkthrough) on my YouTube Channel directly or the embedded video below.
I spent the past few days playing through some of the Smile Game Builder games now available. This is for the Top 5 Showcase video I’m planning. This isn’t as easy as it should be because many of them are really good games.
The list of games I’ve played or will be playing are (in no particular order yet):
Other games available:
I’m already carefully planning my next set of tutorials, both blog and video entries, and will start restructuring my upload schedule to accommodate. I’ll post more about that later.
Smile Game Builder has been out for some time now. So, it’s inevitable that there would be a number of games available for it.
Sometime next week, I’ll be showcasing some of the games currently available in Smile Game Builder. This includes both free and paid games. These are all in English since I don’t speak Japanese, but a number of Japanese only games have been produced as well.
None of the games in the showcase is a full review; it’s simply a video providing details on the games, which I’ve ranked according to atmosphere, playability, storyline, and enjoyment.
I won’t spoil the "surprise" by listing the games; you’ll just have to watch the video when it’s uploaded.
This is the first look at the game I’m working on for Smile Game Builder. It’s a short, first-person supernatural thriller with plenty twists and turns, as well as some unique features.
I’m unveiling my new Smile Game Builder project next month, entitled Otherworld: Through the Veil.
It’s a short supernatural thriller and is something I’ve wanted to work on for some time. It’ll contain a lot of the techniques I’ve used in my tutorials.
In Vitra is a game in development for Smile Game Builder. Its release date has been set for March 25 and it’ll be available in English, Japanese and German. And it looks awesome and a lot of fun to play!
Join our four friends as they venture deep into the lush green lands of Vitra. Discover a fantastic world full of monsters and mysteries. Find out more about Vitra’s dark past and reveal the well-kept secret of the dangerous affliction.
- Experience a fantastic top-down role-playing game
- 15 hours of pure JRPG fun
- Immerse yourself in an exciting fantasy story full of surprises
- Embark on a dangerous journey and solve the mystery of Vitra
- Face dozens of lovingly designed creatures that inhabit the dark and unpredictable part of Vitra
- Learn countless spells and skills including a tier system
- Test your mettle with the challenging turn-based combat system
- Enjoy a fantastic soundtrack