Smile Game Builder Tutorial #72: Menu Background & Background Music
In this tutorial, Smile Game Builder’s default menu will have a background image and its own BGM as well.
In the next tutorial, I’ll continue with the Anatomy of A Terrain series.
Smile Game Builder Tutorial #71: Text Decoration – Message Controls (Part 2)
This video is on using SGB’s message controls to enable things like bold, italic, underline, font size in message windows.
How To Free Up 1000s of Switches in Your Smile Game Builder RPG Project!
AmalgamAsh brings us another very useful and unique video, this time on how to "recycle" switches (using string variables specifically) to save maxing regular switches.
Watch the Video
Expanding This Idea
Here’s an idea to expand string variables to toggle switches:
What about typing commands on a computer or console to open doors, etc.?
I already experimented with this idea, so maybe I can put it into video finally!
How Do RPG Making "Switches" Work?
AmalgamAsh succinctly explains how "switches" work. Although the video targets Smile Game Builder, the same applies to other RPG making software.
Video: How Do RPG Making "Switches" Work? (Global, Local Switch Explanation and Examples!)
Smile Game Builder’s "Local Switch" is the same as RPG Maker’s "Self Switch". Smile Game Builder uses 1 Local Switch and RPG Maker has 4!
Smile Game Builder Tutorial #69: Compass 4 Directions Preset Fix
The Compass 4-Direction common event allows you to display a compass to show which direction the player is facing. There is, however, a flaw in the event where it only works in first-person view and not in normal view. This video fixes the preset to work in both normal and first-person views. The
Watch the Video
You can also watch it on Odysee.
Compass 8-Direction Common Event
Unfortunately, the Compass 8-Direction common event suffers from a similar problem. I was going to include it in this video, but discovered during recording that it didn’t work. I’ll schedule it for a future video.
Text Form Event Reference
Here is the text form reference guide to follow in case you don’t want to follow the steps via the video.
The Explorer’s Guild #1: Introduction – Tutorials Extra | SMILE GAME BUILDER
This is the introduction to the new tutorials series, The Explorer’s Guild. Throughout the series, we’ll create a system to include guild ranks, jobs, recruitment, crafting, battles, skills, house building, bounty hunting, and much more!
Watch Introduction to the Explorer’s Guild
This is also available on Odysee.
The Explorer’s Guild – SMILE GAME BUILDER Tutorials Series
Welcome to The Explorer’s Guild
The Explorer’s Guild is a new series of tutorials for SMILE GAME BUILDER.
Throughout the series, we’ll create a system to include:
- Guild Ranks
- House Building
- Bounty Hunting
And much more!
Eventually, it’ll be a complete, comprehensive and unique system for your games.
Tutorials in the series are scheduled for a weekly release, with each one following directly on from the previous one. The series is available on:
Monthly $10+ Tier patrons on my SubscribeStar will be able to watch the videos a week earlier than their public release dates.
In addition, any models I create for the series will be freely available for download.
Smile Game Builder Tutorials Extra #X07: 3D Text in SGB Part 1 – Simple Text
In this tutorial, you can create a simple 3D text model in Blender and import it into Smile Game Builder.
Smile Game Builder Tutorials Extra #X06: Lisa’s Omelet
Following from the previous video, Lisa’s Eggs, Lisa wants you to create an omelette before she will join. This is the last Tutorials Extra in the Characters & Members series for awhile.
SMILE GAME BUILDER Tutorials Extra #X05: Lisa’s Eggs
The newest Smile Game Builder Tutorials Extra #X05 video is now online.
Before she joins the party, Lisa demands that you collect eggs from her chickens, but be careful! They’ll peck you!