Someone suggested awhile ago that I create cobwebs. At the time, I didn’t know how to but, as my experience with Blender grows, so too does my experience with creating SGB models.
The next step is to create several variations and styles to fit in house corners, bookcases or on furniture.
Once I figure out how to efficiently produce more cobweb models, I’ll integrate them into an upcoming assets pack, Horror Pack Vol. 1.