I’m excited to announce my presence on Odysee to host my videos.
What Is Odysee?
Subscribe to My Odysee
You can subscribe to my Odysee to watch any videos and tutorials I create.
Odysee is a video hosting platform similar to YouTube and, perhaps, a viable alternative to YouTube.
In fact, it acts as a mirror for your YouTube account, but you can also upload your own videos. Additionally, you can create multiple channels more easily than YouTube instead of having one channel and several playlists.
That means that if anything happens to my YouTube Channel, there will be a backup available.
Plans for Odysee
I plan on still uploading to my YouTube account, which is syncronised with Odysee so new videos should also update there.
Additionally, I’m going to upload Odysee exclusive videos, including tutorials and game update videos, starting some time this month!
What Were the Choices?
The choice was between:
The unanimous consensus across the board was "both". I had considered alternating development on the two games. However, it’s proving to be very time-consuming and difficult to achieve.
What Are the Plans Then?
I’m only going to focus on one, Otherworld: Through the Veil, therefore, because its entire storyline is already written and mapped out.
Both games will eventually also have their own official websites for updates.
Jackson Meira has decided to close his Assets Smile Game Builder Facebook page. He made the following announcement:
The latest addition to this excellent pack is the Modular Skills Rune Tree, which allows you to create a fully functional skills tree similar to those you see in many RPGs and MMOs.
You can purchase the complete pack from Jackson’s Itch.io page for $40.
And for a demo on how it works, Jackson has provided a video showcase:An example map demonstrating how to set the skill tree system is included in the ZIP file for your convenience.
I would highly recommend this pack to anyone who wants to create a game in SMILE GAME BUILDER, so head on over to Jackson’s page and purchase the pack. You won’t regret it!
Following from the previous video, Lisa’s Eggs, Lisa wants you to create an omelette before she will join. This is the last Tutorials Extra in the Characters & Members series for awhile.
The newest Smile Game BuilderTutorials Extra #X05 video is now online.
Before she joins the party, Lisa demands that you collect eggs from her chickens, but be careful! They’ll peck you!
One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER.
Development HistoryWhile development initially began more as an experiment for a unique icon-driven custom menu, I quickly realised how much it resembled a cellphone layout, with all its apps neatly laid out on-screen.
So I began redesigning the layout and interface to look more like a typical cellphone. And I began planning which features could be used as apps.
Although it’s still a work-in-progress, I will continue work on it over time. There are plenty of bugs and some of the routines don’t quite function as intended, so I still have a long way to go before a fully functioning phone custom menu.
Some app functions, such as the Equipment and Jukebox, may not be viable or achievable, so they might need removing or replacing.
Custom Menu Online Classes/Tutorials
At the end of July to the beginning of August, I’m going to start work on a series of courses or online classes dedicated to creating custom menus for SMILE GAME BUILDER, which will be available on the Gnome Treasure store.
During the course, you’ll learn how to create unique custom menus from start to finish, from a simple "settings menu" to something more complex like the phone custom menu.
I’m not sure of pricing or format yet, but that’ll develop over time, and I’ll make the announcements here and on Twitter.
Yes, that’s right! I have officially joined the SMILE GAME BUILDER Summer 2020 Game Jam, hosted by AmalgamAsh.
This is the first game jam I’ve entered. I wasn’t going to enter at all, but I figured why not?
I’m constantly asked why, if I’ve been with SGB since the beginning, haven’t I produced any games? It’s a valid question.
Aside from creating my SGB Tutorials, part of the problem with entering game jams (and the reason I haven’t entered any yet) has been motivation and focus because…life and work, y’know! Hence, this game jam will provide the opportunity to refocus and fuel the motivational drive and determination to publish a game, even a short one or a demo at this point.
So my official entry into the Game Jam is Enigma of the Wulf, which is a short mystery-drive game. It mostly uses the default models, with a few additions from the Type-B Friends with Symbols and G-Style Modern City Resource Pack Vol. 1 DLCs.
I won’t divulge too many details yet, but will continue working on it on my days off until the end date (maybe before then).
If development on the game continues after the Game Jam ends, I’ll further expand the storyline, create new models – including animations – and assets for it, and create a separate section here and on GameJolt for progress update.