Advanced Variables allows you more scope when manipulating variables. It can be used for things like storing date and time, player stats and camera settings.
This tutorial is intended as an overview only, but I’ll definitely revisit this in the future, as I’ll be using advanced variables a lot. Continue reading “Smile Game Builder Tutorial #12:
Advanced Variables (Part 1)”
Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning.
Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective, switching between characters as they talk. Continue reading “Smile Game Builder Tutorial #11:
Controlling the Camera”
Continuing from the Part 1 of the Working with Conditions tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest. Continue reading “Smile Game Builder Tutorial #10:
Working with Conditions (Part 2)”
This tutorial shows how to use conditions effectively in Smile Game Builder, including what they are and how they function.
Part 2 will continue with conditions, where if you have a certain ingredient a "potion maker" will automatically appear and run towards you. She’ll then offer to make a potion for you. Continue reading “Smile Game Builder Tutorial #9:
Working with Conditions (Part 1)”
In this tutorial, the final one in the Characters & Party Members series, I go through additional options for Eldred to join the party:
- If a certain party member is in the party
- If you’ve visited a certain location
- If you’ve defeated a certain monster
In this tutorial, the penultimate part of the Characters & Party Members series, the final party member, Eldred, is added
He wants a random item before he’ll join the party. Continue reading “Smile Game Builder Tutorial #7
Characters & Party Members (Part 3)”
In this tutorial, following on from the first in the series, two more party members are added: Ignaz (who wants money) and Lisa (who wants an egg). They’ll join your party if you give them the items. Continue reading “Smile Game Builder Tutorial #6 – Characters & Party Members (Part 2)”
This is the fifth tutorial in the Smile Game Builder Tutorial series.
In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join, so Part 1 demonstrates how to set them up using a combination of presets and advanced editing. Continue reading “Smile Game Builder Tutorial #5 – Characters & Party Members (Part 1)”
This tutorial is a straightforward look at using preset events and a brief overview of the events tree.
This is a very basic, quick tutorial, covering many aspects of events creation, including customizing presets, creating your own and some other useful event tips, such as doors and chests. And leading to creating and manipulating more advanced events using what they have. Continue reading “Smile Game Builder – Tutorial #4:
Working with Events”
This video, as the title suggests, is a brief overview on events.
It’s a straightforward, very basic and quick tutorial, focusing on customizing some of the preset events, but the next set of tutorials will go into much more detail with events, starting with characters and party members. Continue reading “Smile Game Builder – Tutorial #3: